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  • If you enter the level as big mario, you can grab two flowers to set up GBK.
    2 KB (282 words) - 20:05, 18 February 2022
  • ...floating, tapping B once before the pipe and once after the pipe will set Mario up to get enough p-speed so long as he landed early enough on the first pla
    2 KB (249 words) - 20:11, 18 February 2022
  • If entering the stage as fire mario, grab the star from the roulette block to clear the end of the stage easily If entering the stage as small mario, grab fire from the roulette block in order to kill Morton, Ludwig and Roy
    3 KB (537 words) - 13:33, 26 April 2024
  • '''Sprites''' are any entity that interacts with Mario (standard), shoots regular sprites (shooters), and starts a behaviour in th
    28 KB (3,747 words) - 02:14, 8 November 2018
  • This page is to compare the different versions of Super Mario World. There are six versions of Super Mario World that are currently allowed on the leaderboards.
    9 KB (1,375 words) - 12:40, 20 January 2023
  • This page is to explain the controls in Super Mario World, and how they differ between each of the different Marios. *'''D-Pad''' - Self explanatory. Moves Mario on the overworld and in game, changes selections on selection screens, etc.
    6 KB (1,125 words) - 03:30, 17 December 2019
  • .... If you walk through this as small mario, you will instantly become Super Mario and if you are already Super/Caped/Fire, nothing happens. These also act as ...t jump in Iggy's Castle is significantly easier to make when you are small Mario, and no time is lost if you accidentally hit the Koopa and shrink.
    7 KB (1,333 words) - 20:45, 7 December 2016
  • ;Wall Clip:When running into a wall at a high speed, and Mario acts as if he were standing on solid ground for a frame. Allows for a wall ...ime. Mario makes it to the platform, but [[Mechanics|P-Speed]] is lost. If Mario is going fast enough, he can actually fall through the block.
    8 KB (1,377 words) - 18:23, 19 December 2019
  • ...e works for you. The midway point is skipped so that you can stay as small Mario, which will make the first jump in [[Iggy's Castle]] easier. In order to ge
    2 KB (326 words) - 12:25, 28 April 2020
  • ...sy. To save an extra game second, run along each of the brown platforms so Mario gets a short boost from each one.
    1 KB (193 words) - 12:39, 2 June 2019
  • {{youtubevideo|url=qNLUQ6B9qjw|title=Donut Plains 1 Normal Exit - Small Mario Only|source=Sten}} === Fire Mario ===
    4 KB (600 words) - 03:50, 11 May 2023
  • ...st two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun ...r hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the she
    3 KB (430 words) - 04:01, 8 July 2020
  • Cape Cancel: This is the intended outcome. Right as Mario lands, start holding left again. <br/> ...d X when entering, and duck (or let go of right) for exactly 2 frames once Mario's been on the screen for 5-7 frames. A table of acceptable delay amount/tim
    5 KB (932 words) - 04:35, 3 May 2020
  • ...on the cape framerule. Right zips are much harder than left zips, because Mario is pushed to the left as he zips.
    2 KB (237 words) - 07:55, 19 June 2018
  • ...e is difficult, simply fly high over the stage. This is slightly slower as Mario's speed gets locked later. Be sure not to fly over the goal tape when flyin ...re entering cape flight state. The feather won't immediately interact with Mario as it comes out of the block, hence the delay.
    3 KB (507 words) - 04:04, 6 April 2023
  • Since the cape framerule is always reset on pipe transitions and Mario's speed is always the same, this strat is relatively low risk. It also save
    2 KB (270 words) - 20:57, 15 February 2021
  • ...ching the ground can be done in a number of ways, such as by flying before Mario gets surrounded, or swimming upwards. [https://www.youtube.com/watch?v=oxUG ...e pushed leftward by it. Oddly, Layer 2 does will not do this, and instead Mario will be able to freely walk around (though unable to jump).
    115 KB (20,927 words) - 22:38, 23 March 2017
  • Rubbing up against the pipe makes mario grip the slope when he runs down it. This consistently gives p-speed by the
    2 KB (352 words) - 03:22, 8 May 2017
  • ...tml CGDQ Schedule]</ref><ref name="GDQVODS">[http://gdqvods.com/game/super-mario-world/ GDQ Vods]</ref><ref name="GDQEVENTTRACKER">[https://gamesdonequick.c | Awesome Games Done Quick 2014 || dram55 || January 7, 2014 || Low% (Small Mario Only) || 17:08 || [https://www.youtube.com/watch?v=JL4lNPqLEE8 Video] || <r
    8 KB (1,015 words) - 04:02, 24 February 2020
  • ...a trick that involves bouncing off of a thrown shell in mid-air, allowing Mario to cross much longer gaps or reach much higher heights than normal. Shell j ...own near, but not at, the height of his jump. If thrown too early or late, Mario will either be hit by the shell or miss it altogether.
    5 KB (961 words) - 08:27, 29 December 2016
  • The Orb is a glitch that can be obtained in the common Super Mario Categories [[11 Exit]] (Orb) and [[11 Exit, No Cape]] (Orb). It can also be obtained in the Miscellaneous Super Mario World Categories [[17 Message Blocks]], [[All 4s]], [[All Ghost Houses]], [
    4 KB (675 words) - 10:03, 18 April 2023
  • ...ing on the frame of dismount and this cycle of 4 frames repeats, just like Mario speed oscillation does every 5 frames at full pspeed. To clip through the c
    3 KB (391 words) - 17:27, 17 March 2020
  • ...hrough Yoshi wings skips the end-of-level fanfare that normally plays when Mario triggers the goal. Block duplication is crucial to getting wings, and since ...sired block to dupe and kick the shell upwards. By floating down with cape Mario for this dupe, it becomes a 2 frame window. There is no luck involved at al
    6 KB (1,126 words) - 21:02, 2 October 2019
  • Uploader note: even though small Mario is used in 95 exit, fire Mario is used to show how the level is done as fire (easier to jump over certain
    2 KB (255 words) - 20:36, 18 February 2022
  • ...Make sure to jump before hitting the springboard, as hitting it will cause mario to lose p-speed.
    1 KB (201 words) - 04:52, 3 May 2020
  • ...is falling. This conserves its downward momentum and stops it from killing mario when it wakes up.
    4 KB (636 words) - 08:29, 20 February 2022
  • Rubbing up against the blue pipe makes Mario grip the steep slope when he runs down it. This consistently gives p-speed
    5 KB (814 words) - 08:06, 20 February 2022
  • Grab the midway here, because mario needs to be big for castle 3.
    2 KB (260 words) - 07:48, 20 February 2022
  • ...Start holding left when entering the level, and switch to right as soon as Mario appears.
    1 KB (240 words) - 07:27, 3 May 2020
  • The shell throw in this setup can be affected by Mario's speed, and is less reliable ...ned koopa. Lastly, the stun timer from the glitched koopa must reach 0; if Mario fireballs the glitched koopa into a coin before the stun timer reaches 0, t
    5 KB (737 words) - 20:53, 18 February 2022
  • In All Castles, stay Fire Mario at the end to fast swap to cape in [[Forest of Illusion 1]]. <br/> The trick may be tight, but with practice it can be somewhat consistent. If Mario scrapes the wall or floor, wait out the bony beetle instead.
    2 KB (268 words) - 09:40, 3 May 2020
  • Grabbing the flower is only worthwhile if you are already fire mario, or have no powerup. Grabbing the flower is only worthwhile if you are already fire mario, or have no powerup.
    5 KB (857 words) - 13:50, 26 April 2024
  • ...sed as visual cues for this, one of the most common is aligning the top of Mario's head with the bottom of the ceiling.}}
    2 KB (290 words) - 04:14, 8 July 2020
  • ...at only works with fire, but avoids the goomba bounce, which is reliant on Mario's speed.
    2 KB (315 words) - 02:08, 8 April 2023
  • ...s gives a second chance if something goes wrong, and reduces the time loss Mario is hit by Reznor in [[Forest Fortress]].
    2 KB (232 words) - 08:55, 9 May 2020
  • {{VisualCue|[[File:dickbutt.png]]|Do a tap spinjump when Mario's feet are above the middle of the dickbutt, then take off from the end of
    1,021 bytes (150 words) - 10:03, 9 May 2020
  • === Small Mario === === Fire Mario ===
    3 KB (394 words) - 20:55, 18 February 2022
  • ...|[[File:Ci4_cue.png|250px]]|It's essential to time the A button release as Mario is approaching the turn blocks.}}
    1 KB (152 words) - 04:35, 17 May 2020
  • ...ht speed before the fishing boo, it can be done just like in the video. If Mario gets 51 flight speed after the fishing boo appears, tap A to float for one ...bouncing on the boo line can also (more reliably) avoid damage. With small Mario, a delay isn't required for the first boo line.
    2 KB (396 words) - 08:50, 22 February 2022
  • ...il Mario's feet touch the ground. If you release the jump button too soon, Mario may reach the buzzy beetle at a different point in the cape framerule, and ...y 128 frames based on a global timer; about 24 frames give a football that Mario will need to jump under while another 24 frames will give an undodgeable fo
    2 KB (350 words) - 02:42, 24 March 2021
  • {{VisualCue|[[File:CFspinfly.png]]|Tap A so that Mario's head hits the right side of the second set of ridges from the right. The
    2 KB (287 words) - 07:43, 20 February 2022
  • Make sure to hold right until shortly after mario hits the ceiling when going for crusher skip, otherwise he may die with a s The crusher skip is luck based as small mario.
    2 KB (377 words) - 06:27, 17 May 2020
  • When the boo cloud is in a very precise positon, it will continue to spawn as mario moves into the area with the boo rings. If this happens, srcoll the screen
    2 KB (399 words) - 12:53, 21 June 2018
  • Spinflying through the mega mole at 0:19 needs to be timed when Mario is passing under the middle of the slope on the ceiling. ...e D-Pad (can hold down) and let go of Y/X right before the edge, otherwise Mario will enter flight state and bonk on the wall.
    2 KB (406 words) - 17:51, 25 January 2021
  • ...normal strat, however it is a *2 frame trick, and spin jumping early kills mario, while spin jumping late will just not get the clip.<br /> ...at one or both of the 2 frames before these 2 guaranteed frames won't kill Mario, but get the sandbar clip as well. <br />
    5 KB (730 words) - 18:12, 18 February 2022
  • ...d room, hold duck and hit the gap at the right angle to get sexy slide. If mario clips into the gap but loses horizontal speed, hold down, right and mash B
    2 KB (379 words) - 22:06, 10 June 2019
  • ...n block wall can be finicky and the 2nd from the top turn block will block Mario. If this happens, drop down a bit and regrab A. This also messes up magikoo ...to get into top door as big mario. It is not safe to go top door as small mario since magikoopa is unpredictable.
    4 KB (621 words) - 13:48, 26 April 2024
  • ...00px]]|Fly so that mario's head hits the ceiling at this point, this lines mario up to stop the first mechakoopa without slowing down. The vertical line abo
    2 KB (288 words) - 17:19, 16 February 2022
  • ...00px]]|Fly so that mario's head hits the ceiling at this point, this lines mario up to stop the first mechakoopa without slowing down. The vertical line abo
    712 bytes (97 words) - 13:09, 21 June 2018
  • *[[Small Mario Only]]
    2 KB (235 words) - 18:16, 4 November 2022
  • ...Castle]] without losing too much time, you need two fire flowers : One on mario, one in the itembox (See D-boost strategy). In this case, you usually enter forest with Fire Mario and no item in your itembox.
    19 KB (2,829 words) - 13:58, 26 April 2024
  • = Mario = ...jump to start flight or spinjump with an extra large jump. Since it boosts Mario's speed significantly, you usually want to build it as soon and as quickly
    3 KB (542 words) - 14:14, 1 July 2020
  • ...e lenient to get the double-tongue this way. With this alternative method, Mario will be airborne for much of the duration of the double-tongue, and so the ...r the tongue grabs this second sprite, but before it enters Yoshi's mouth, Mario must be knocked off Yoshi, similar to in an eat-cancel glitch. This sequenc
    9 KB (1,631 words) - 09:51, 4 March 2020
  • ...ng a Yoshi that is the same color of the switch just pressed. For example, Mario must be on a green Yoshi when completing Green Switch Palace.
    3 KB (366 words) - 19:12, 14 March 2017
  • | AAA || Main entrance Mario action | AAA || Midway entrance Mario action
    46 KB (6,551 words) - 02:30, 8 April 2024
  • This house is never seen in Common Super Mario World Categories, except during the credits sequence. However, this is seen in Other Super Mario World Categories such as [[17 Message Blocks]] and [[17 Message Blocks, No
    355 bytes (50 words) - 10:26, 12 April 2017
  • ...hen item swapping it with a powerup on the left side of the level (so that Mario does not reach the end of the screen before the end-of-level fanfare finish
    1 KB (215 words) - 17:53, 23 February 2018
  • ...y kind of index; instead, it's a combination of three addresses related to Mario's position: $1F11, $1F1F, and $1F21. As such, if you get a position from th ...by Lunar Magic. They function by temporarily overwriting the Layer 1 tile Mario is walking on until he eventually reaches a level tile.
    35 KB (5,232 words) - 04:20, 14 May 2022
  • ! Mario !! Notes !! Luigi !! Notes ...ion 2]] || Use Yoshi to clip || [[Blue Switch Palace]] || Can give exit to Mario if needed
    7 KB (817 words) - 18:47, 10 August 2023
  • | Super Mario World All Castles Tournament || GreenDeathFlavor<sup>1st</sup>, Sten<sup>2n | Super Mario World No Cape, No Starworld Tournament || Calco<sup>1st</sup>, Lui<sup>2nd<
    3 KB (390 words) - 15:29, 17 March 2022
  • ...e Mario appears in this cutscene'''. Technically the player has control of Mario for a frame before he shows up, but this is ignored. ...convention, trying to advance from the title screen at the proper time so Mario appears exactly at Go! is difficult. So instead, during a race, all racers
    7 KB (1,222 words) - 09:20, 26 April 2021
  • [[File:yump_o.gif|thumb|Mario performing a yump in Yellow Switch Palace.]] A '''yump''' is a jump off of the large switches in the switch palaces. Mario is able to jump off the switch only on the frame it is pressed, making this
    1 KB (223 words) - 04:05, 12 February 2022
  • ...d forward is held. Once forward is released, speed is conserved as long as Mario remains airborne (effectively indefinitely). {{youtubevideo|url=t3naO1GLIBA|title=How to Optimize Mario's Flight Speed|source=IsoFrieze}}
    53 KB (9,233 words) - 16:56, 26 October 2020
  • *Time begins the frame Mario appears in the opening cutscene.
    7 KB (1,069 words) - 18:36, 16 November 2022
  • *Time begins the frame Mario appears in the opening cutscene. This is 2.2 seconds after selecting 1 play ...p (spin jump in this case) and pressing it again while in midair, that way Mario should reach enough distance to be very close to the Podoboo, when near the
    21 KB (3,903 words) - 06:11, 16 November 2022
  • *Time begins the frame Mario appears in the opening cutscene. This is 2.2 seconds after selecting 1 play ...nd maybe the first reset point for many, to get the secret exit with small Mario a midair shell jump is required, even when it can be done with wall shell j
    10 KB (1,787 words) - 14:13, 25 April 2023
  • *[[Small Mario Only]]
    2 KB (184 words) - 05:13, 9 March 2023
  • ...d forward is held. Once forward is released, speed is conserved as long as Mario remains airborne (effectively indefinitely). {{youtubevideo|url=t3naO1GLIBA|title=How to Optimize Mario's Flight Speed|source=IsoFrieze}}
    54 KB (9,239 words) - 23:48, 1 February 2023
  • | '''Low%''' || [[Small Mario Only|Small Only]] | '''[[150 Exit]]''' || [[Small Mario Only|Small Only]] || 10周
    18 KB (770 words) - 08:10, 28 February 2023
  • ...re. To make matters worse, when playing in 2-player mode, on Luigi's turn, Mario's score is drawn to the status bar before it gets immediately overwritten b
    6 KB (1,003 words) - 00:47, 16 February 2023
  • ...on the cape framerule. Right zips are much harder than left zips, because Mario is pushed to the left as he zips.
    2 KB (204 words) - 17:03, 22 February 2023
  • {{youtubevideo|url=qNLUQ6B9qjw|title=Donut Plains 1 Normal Exit - Small Mario Only|source=Sten}}
    3 KB (224 words) - 16:53, 3 March 2023
  • *Time begins the frame Mario appears in the opening cutscene. ...r beginners, so we have to talk about how to hold your controller in Super Mario World.
    9 KB (1,603 words) - 16:23, 24 November 2023