Difference between revisions of "Lemmy's Castle"

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Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety. <br />
 
Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety. <br />
 
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.
 
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.
{{youtubevideo|url=N-qk9vDWHHY|title=Lemmy's Castle - Cape|source=Stephen1704}}
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{{youtubevideo|url=zq7gcen2xLk|title=Lemmy's Castle - Cape|source=Sten}}
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== All Castles, No Cape ==
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Room 1 lower route.
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Room 2 has a setup for easily getting the cycle and the end.
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Note keeping left until the platform reaches the top at 235 on the in game timer. Then running to the right and hold and keep help right,run and a jump button and you'll get to the end in time to jump up.
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{{youtubevideo|url=j5M36CVWPAE|title=Lemmy's Castle - No Cape dboost |source=Fitz1889}}
  
 
== 95 Exit, No Cape ==
 
== 95 Exit, No Cape ==

Latest revision as of 07:27, 3 May 2020

Lemmy's Castle
LemmysCastle.png
Vanilla Fortress ~ Butter Bridge 1
Powerups Mushroom.png Feather.png
Lunar Dragon
Goal Times
96 Exit 305
All Castles 305
95 Exit, No Cape 297
Lunar Dragon 305

Cape Categories

Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety.
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.

Video: Lemmy's Castle - Cape Source: Sten

All Castles, No Cape

Room 1 lower route. Room 2 has a setup for easily getting the cycle and the end. Note keeping left until the platform reaches the top at 235 on the in game timer. Then running to the right and hold and keep help right,run and a jump button and you'll get to the end in time to jump up.

Video: Lemmy's Castle - No Cape dboost Source: Fitz1889

95 Exit, No Cape

Without a cape, manipulating Magikoopa to spawn on the bottom is different. Start holding left when entering the level, and switch to right as soon as Mario appears. Additionally, jumping up to the P-switch is more difficult with Magikoopa in the way. A safer strat is just to stomp Magikoopa at the start of the level.

Video: Lemmy's Castle - No Cape Source: Dotsarecool


List of Levels
Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle
Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle
Vanilla Dome Vanilla Dome 1 ~ Vanilla Dome 2 ~ Vanilla Dome 3 ~ Vanilla Dome 4 ~ Red Switch Palace ~ Vanilla Ghost House ~ Vanilla Secret 1 ~ Vanilla Secret 2 ~ Vanilla Secret 3 ~ Vanilla Fortress ~ Lemmy's Castle
Twin Bridges Butter Bridge 1 ~ Butter Bridge 2 ~ Cheese Bridge Area ~ Cookie Mountain ~ Soda Lake ~ Ludwig's Castle
Forest of Illusion Forest of Illusion 1 ~ Forest of Illusion 2 ~ Forest of Illusion 3 ~ Forest of Illusion 4 ~ Blue Switch Palace ~ Forest Ghost House ~ Forest Secret Area ~ Forest Fortress ~ Roy's Castle
Chocolate Island Chocolate Island 1 ~ Chocolate Island 2 ~ Chocolate Island 3 ~ Chocolate Island 4 ~ Chocolate Island 5 ~ Choco-Ghost House ~ Chocolate Secret ~ Chocolate Fortress ~ Wendy's Castle
Valley of Bowser Sunken Ghost Ship ~ Valley of Bowser 1 ~ Valley of Bowser 2 ~ Valley of Bowser 3 ~ Valley of Bowser 4 ~ Valley Ghost House ~ Valley Fortress ~ Larry's Castle ~ Front Door ~ Back Door
Star World Star World 1 ~ Star World 2 ~ Star World 3 ~ Star World 4 ~ Star World 5
Special World Gnarly ~ Tubular ~ Way Cool ~ Awesome ~ Groovy ~ Mondo ~ Outrageous ~ Funky