Difference between revisions of "Donut Secret House"

From Super Mario World Speedrunning Wiki
Jump to: navigation, search
(Created page with "moo")
 
(fixing my old videos)
 
(28 intermediate revisions by 5 users not shown)
Line 1: Line 1:
moo
+
{{LevelStats‎
 +
|title=Donut Secret House
 +
|image=[[File:DonutSecretHouse.png]]
 +
|previous=Donut Secret 2
 +
|next=Morton's Castle
 +
|secret=true
 +
|96exit=370
 +
|96exitS=340
 +
|95exit=372
 +
|95exitS=343
 +
|11exitS=340
 +
|lunardragon=369
 +
|lunardragonS=340
 +
|powerups=[[File:flower.png]]
 +
}}
 +
In the Donut Secret House, there are Boo Rings in the first and second room that runners must react too. These Boo Rings may seem random, but aren't random at all. When a Boo Ring despawns, its position is saved and reused for the next Boo Ring spawn. So when the first Boo Ring is despawned in the first room when moving to the right, its position is reused for the Boo Ring in room 2 when its spawned in.
 +
= Normal Exit =
 +
 
 +
== 96 Exit ==
 +
The boo ring positions will vary based on how fast the secret exit of this stage was played. The screen can be scrolled left at the beginning of the second room in order to load the boo ring sooner, this makes it easier to get through if the boo ring is in a bad position. Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.
 +
=== Under Last Boo ===
 +
{{youtubevideo|url=dP88bxqHaRI|title=Donut Secret House Normal Exit - Cape (Under Last Boo)|source=Sten}}
 +
=== Through the Boo Ring ===
 +
There are 2 different outcomes when flying through the boo ring. Keep holding X or Y no matter which happens. <br/>
 +
Cape Cancel: This is the intended outcome. Right as Mario lands, start holding left again. <br/>
 +
Fly Through: In case of not cape canceling, continue tapping right and do the ending similar to the above video. <br/>
 +
Lastly, the final part of room 2 can be done without tapping left to bait out the boo to save about 20 frames, however, due to the clunky nature of the floating framerule, it is easy to either land on the boo or overshoot the door and lose extra time.
 +
{{youtubevideo|url=6WZ4-4VH6NU|title=Donut Secret House Normal Exit - Cape (Over Last Boo)|source=SilverStar6609}}
 +
 
 +
== 95 Exit, No Cape ==
 +
Doing the stair clip significantly impacts the position of the boo ring in the second room. [[File:Stair clip dsh.png|thumb|This is the frame A needs to be pressed to clip]]
 +
=== No Stair Clip ===
 +
{{youtubevideo|url=5WeH9xeBw1A|title=Donut Secret House Normal Exit - No Cape (No Stair Clip)|source=Sten}}
 +
=== Stair Clip ===
 +
The stair clip is frame perfect, but not particularly difficult. Simply do a full spinjump from the bottom of the stairs.
 +
 
 +
{{youtubevideo|url=d8L0bq8iNoY|title=Donut Secret House Normal Exit - No Cape (Stair Clip)|source=Sten}}
 +
 
 +
= Secret Exit =
 +
 
 +
== Cape Categories ==
 +
If Vanilla Ghost house was played before this stage, the positioning of the boo ring may be different. If the first room is done slowly, a left/right may be necessary to avoid hitting the boo ring in the second room.
 +
=== Standard Strat ===
 +
Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.
 +
{{youtubevideo|url=eFbteZxiO_4|title=Donut Secret House Secret Exit - Cape (Easy Strat)|source=Sten}}
 +
 
 +
Keep in mind that the faster strats below will mess up the boo ring for categories that do the normal exit afterwards.
 +
=== Fast Strat ===
 +
This strat is not recommended for beginners. Jumping through the boo rings in the first room is a little tricky, and makes the second room much more difficult.
 +
{{youtubevideo|url=RyviZH73qMM|title=Donut Secret House Secret Exit - Cape (Fast Strat)|source=Sten}}
 +
 
 +
=== Faster Strat ===
 +
Flying underneath in room 2 allows the movement in room 1 to be cut tighter, fast fly will also save extra time over the fast strat.
 +
{{youtubevideo|url=hloJjLZqo90|title=Donut Secret House Secret Exit - Cape (Faster Strat)|source=SilverStar6609}}
 +
 
 +
=== Glitchless Stair Clip ===
 +
This strat requires switching to fire right after getting past the final fish in DS1.
 +
{{youtubevideo|url=2tACHRkCeWw|title=Donut Secret House Secret Exit - Cape (Glitchless Stair Clip)|source=SilverStar6609}}
 +
 
 +
=== Cape Only Stair Clip ===
 +
A viable strat for WR or high level PB attempts for 11 exit. Simply hold A and X when entering, and duck (or let go of right) for exactly 2 frames once Mario's been on the screen for 5-7 frames. A table of acceptable delay amount/timings can be found here[https://cdn.discordapp.com/attachments/300799961015123969/617475792556916736/Stair_Clip.png]
 +
{{youtubevideo|url=3_aoI71cHDM|title=Donut Secret House Secret Exit - Cape (Cape Only Stair Clip)|source=SilverStar6609}}
 +
 
 +
== 95 Exit, No Cape & 11 Exit, No Cape ==
 +
The initial position of the boo ring will vary depending on the strats used on the normal exit of this stage for 95 Exit and will always be the same for 11 Exit.
 +
The Jump from the turn blocks up to the secret exit door is luck based, take the vine if you don't make it.
 +
=== No Stair Clip ===
 +
{{youtubevideo|url=qousiOmN0cU|title=Donut Secret House Secret Exit - No Cape (No Stair Clip)|source=Sten}}
 +
=== Stair Clip ===
 +
{{youtubevideo|url=YXxwjKZ4WLI|title=Donut Secret House Secret Exit - No Cape (Stair Clip)|source=Sten}}
 +
=== No Luck Jump ===
 +
This avoids the luck jump at the cost of about a second.
 +
{{youtubevideo|url=ZfFz5tiJJfI|title=Donut Secret House Secret Exit - No Cape (No Luck Jump)|source=SilverStar6609}}
 +
=== IL & 11 Exit, No Cape Only ===
 +
This way of doing the secret exit is only available for 11 Exit, No Cape because the boo ring will always be in this exact position in room 2.
 +
{{youtubevideo|url=hwfJ3pSlDVs|title=Donut Secret House Secret Exit - No Cape (IL)|source=SilverStar6609}}
 +
{{Levels}}
 +
[[Category:Donut Plains]]
 +
[[Category:Level]]

Latest revision as of 04:35, 3 May 2020

Donut Secret House
DonutSecretHouse.png
Donut Secret 2 ~ Morton's Castle
Powerups Flower.png
Lunar Dragon
Goal Times
Normal Secret
96 Exit 370 340
11 Exit 340
95 Exit, No Cape 372 343
Lunar Dragon 369 340

In the Donut Secret House, there are Boo Rings in the first and second room that runners must react too. These Boo Rings may seem random, but aren't random at all. When a Boo Ring despawns, its position is saved and reused for the next Boo Ring spawn. So when the first Boo Ring is despawned in the first room when moving to the right, its position is reused for the Boo Ring in room 2 when its spawned in.

Normal Exit

96 Exit

The boo ring positions will vary based on how fast the secret exit of this stage was played. The screen can be scrolled left at the beginning of the second room in order to load the boo ring sooner, this makes it easier to get through if the boo ring is in a bad position. Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.

Under Last Boo

Video: Donut Secret House Normal Exit - Cape (Under Last Boo) Source: Sten

Through the Boo Ring

There are 2 different outcomes when flying through the boo ring. Keep holding X or Y no matter which happens.
Cape Cancel: This is the intended outcome. Right as Mario lands, start holding left again.
Fly Through: In case of not cape canceling, continue tapping right and do the ending similar to the above video.
Lastly, the final part of room 2 can be done without tapping left to bait out the boo to save about 20 frames, however, due to the clunky nature of the floating framerule, it is easy to either land on the boo or overshoot the door and lose extra time.

Video: Donut Secret House Normal Exit - Cape (Over Last Boo) Source: SilverStar6609

95 Exit, No Cape

Doing the stair clip significantly impacts the position of the boo ring in the second room.
This is the frame A needs to be pressed to clip

No Stair Clip

Video: Donut Secret House Normal Exit - No Cape (No Stair Clip) Source: Sten

Stair Clip

The stair clip is frame perfect, but not particularly difficult. Simply do a full spinjump from the bottom of the stairs.

Video: Donut Secret House Normal Exit - No Cape (Stair Clip) Source: Sten

Secret Exit

Cape Categories

If Vanilla Ghost house was played before this stage, the positioning of the boo ring may be different. If the first room is done slowly, a left/right may be necessary to avoid hitting the boo ring in the second room.

Standard Strat

Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.

Video: Donut Secret House Secret Exit - Cape (Easy Strat) Source: Sten

Keep in mind that the faster strats below will mess up the boo ring for categories that do the normal exit afterwards.

Fast Strat

This strat is not recommended for beginners. Jumping through the boo rings in the first room is a little tricky, and makes the second room much more difficult.

Video: Donut Secret House Secret Exit - Cape (Fast Strat) Source: Sten

Faster Strat

Flying underneath in room 2 allows the movement in room 1 to be cut tighter, fast fly will also save extra time over the fast strat.

Video: Donut Secret House Secret Exit - Cape (Faster Strat) Source: SilverStar6609

Glitchless Stair Clip

This strat requires switching to fire right after getting past the final fish in DS1.

Video: Donut Secret House Secret Exit - Cape (Glitchless Stair Clip) Source: SilverStar6609

Cape Only Stair Clip

A viable strat for WR or high level PB attempts for 11 exit. Simply hold A and X when entering, and duck (or let go of right) for exactly 2 frames once Mario's been on the screen for 5-7 frames. A table of acceptable delay amount/timings can be found here[1]

Video: Donut Secret House Secret Exit - Cape (Cape Only Stair Clip) Source: SilverStar6609

95 Exit, No Cape & 11 Exit, No Cape

The initial position of the boo ring will vary depending on the strats used on the normal exit of this stage for 95 Exit and will always be the same for 11 Exit. The Jump from the turn blocks up to the secret exit door is luck based, take the vine if you don't make it.

No Stair Clip

Video: Donut Secret House Secret Exit - No Cape (No Stair Clip) Source: Sten

Stair Clip

Video: Donut Secret House Secret Exit - No Cape (Stair Clip) Source: Sten

No Luck Jump

This avoids the luck jump at the cost of about a second.

Video: Donut Secret House Secret Exit - No Cape (No Luck Jump) Source: SilverStar6609

IL & 11 Exit, No Cape Only

This way of doing the secret exit is only available for 11 Exit, No Cape because the boo ring will always be in this exact position in room 2.

Video: Donut Secret House Secret Exit - No Cape (IL) Source: SilverStar6609

List of Levels
Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle
Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle
Vanilla Dome Vanilla Dome 1 ~ Vanilla Dome 2 ~ Vanilla Dome 3 ~ Vanilla Dome 4 ~ Red Switch Palace ~ Vanilla Ghost House ~ Vanilla Secret 1 ~ Vanilla Secret 2 ~ Vanilla Secret 3 ~ Vanilla Fortress ~ Lemmy's Castle
Twin Bridges Butter Bridge 1 ~ Butter Bridge 2 ~ Cheese Bridge Area ~ Cookie Mountain ~ Soda Lake ~ Ludwig's Castle
Forest of Illusion Forest of Illusion 1 ~ Forest of Illusion 2 ~ Forest of Illusion 3 ~ Forest of Illusion 4 ~ Blue Switch Palace ~ Forest Ghost House ~ Forest Secret Area ~ Forest Fortress ~ Roy's Castle
Chocolate Island Chocolate Island 1 ~ Chocolate Island 2 ~ Chocolate Island 3 ~ Chocolate Island 4 ~ Chocolate Island 5 ~ Choco-Ghost House ~ Chocolate Secret ~ Chocolate Fortress ~ Wendy's Castle
Valley of Bowser Sunken Ghost Ship ~ Valley of Bowser 1 ~ Valley of Bowser 2 ~ Valley of Bowser 3 ~ Valley of Bowser 4 ~ Valley Ghost House ~ Valley Fortress ~ Larry's Castle ~ Front Door ~ Back Door
Star World Star World 1 ~ Star World 2 ~ Star World 3 ~ Star World 4 ~ Star World 5
Special World Gnarly ~ Tubular ~ Way Cool ~ Awesome ~ Groovy ~ Mondo ~ Outrageous ~ Funky