Difference between revisions of "95 Exit, No Cape"

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(Easiest way)
(Boo-rings)
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So, the important part here is to understand how the gameplay in [[Donut Secret House]] will influence the boo-rings in [[Vanilla Ghost House]] and how to deal with the boo-rings patterns.
 
So, the important part here is to understand how the gameplay in [[Donut Secret House]] will influence the boo-rings in [[Vanilla Ghost House]] and how to deal with the boo-rings patterns.
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This section assume that you're doing the Special Early Route or the CMBK Route. It can be adapted to the Vanilla Dome Early route.
  
 
==Easiest way==
 
==Easiest way==
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==Advanced strategies==
 
==Advanced strategies==
 
  
 
= Forest of Illusion Fire Flowers =
 
= Forest of Illusion Fire Flowers =

Revision as of 11:50, 23 August 2022

You can check the leaderboards for this category here.

Routes

Early Special World

This route arrives to Special World as soon as possible, since the levels there are fairly difficult. It is the fastest route currently in use.

CMBK Route

This route is almost exactly the same as Early Special Route except that you're doing Star World 3 (Normal) after Soda Lake instead of doing it after Star World 2 (Secret).

This doesn't lose or gain time in overworld movements compared to Early Special Route.

This route is slightly better than Early Special Route if you're going for Boss Kill in Cookie Mountain (CMBK).

With this, after getting CMBK, you can get a faster back up power-up to feed blue yoshi in Star World 2 by getting the goal in Star World 3 while holding the p-switch (instead of getting it in Soda Lake).

To set up CMBK, you need to reach Cookie Mountain with 2 flowers. The biggest obstacles are the boo rings in Vanilla Ghost House. As far as we know, It is better for this route to not do stair clips in Donut Secret House to have friendly boo rings in Vanilla Ghost House.

This route can also be used without CMBK. The advantage is to reach Special World earlier. The disadvantage is to add the risk of a goal tape despawn in Star World 3.

Early Vanilla Dome

This route arrives to Vanilla Dome as soon as possible, to get Vanilla Dome 1 wings done sooner. This route loses about 5 seconds in overworld time to early special world.

Boo-rings

Boo-rings management is one of the hardest thing you have to worry in this category since It's heavily dependent on your gameplay in Donut Secret House.

This game has three sets of two boo-rings each. One goes clockwise, the other goes counter-clockwise. They appear in Donut Secret House, Vanilla Ghost House and Sunken Ghost Ship.

In this category, we have to complete all exits available without the use of cape and Donut Secret House has two exits. So overall, the player has to deal with four sets of boo-rings. However, the boo-rings in Sunken Ghost Ship can be dealt with pretty much independently of their positions. So, from now on, we will ignore the Sunken Ghost Ship boo-rings as if they were not part of the game. ("All boo-rings" will refer to the boo-rings in Donut Secret House and Vanilla Ghost House).

So, the important part here is to understand how the gameplay in Donut Secret House will influence the boo-rings in Vanilla Ghost House and how to deal with the boo-rings patterns.

This section assume that you're doing the Special Early Route or the CMBK Route. It can be adapted to the Vanilla Dome Early route.

Easiest way

You can approach any boo-ring in this game with a power-up and deboost through it.

Donut Secret House trip 1

You can enter this level with the fireflower you get from Iggy's Castle and just deboost through the first boo-ring with it.

You can deal with the second boo-ring by taking the mushroom at the beginning of room 2 and then deboost through it.

Donut Secret House trip 2

After getting the normal Exit in Donut Secret House, you move on to Donut Secret 2. This level has a spring at the beginning. You can escort it to the end of the level and grab the goaltape holding the spring. That will give you a mushroom. You can then deal with Donut Secret House the same way as trip 1.

Vanilla Ghost House

Advanced strategies

Forest of Illusion Fire Flowers