Larry's Castle
Larry's Castle | ||||||||||
← Valley Fortress ~ Front Door → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | ||||||||||
Goal Times | ||||||||||
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Contents
Cape Categories
Room 1
Normal Flight
Video: Larry's Castle Room 1 - Cape (Normal Flight) Source: Sten |
Spin Flight
This strat is slower than the normal flight, and arguably more difficult.
Video: Larry's Castle Room 1 - Cape (Spin Flight) Source: Sten |
Rooms 2 & 3
Scroll left at the start of room 2 in order to get through the first 2 pencils more easily.
Not scrolling is faster, but ducking under the pencils is much more difficult.
Magikoopas spawns are RNG and can be very inconsistent.
Be careful not to get doorfly into the boss fight. This is a common mistake among newer runners which almost always results in death.
Safe Strat
Video: Larry's Castle Room 2 - Cape (Safe Strat) Source: Sten |
Triple Scroll Strat
Video: Larry's Castle Room 2 - Cape (Triple Scroll Strat) Source: Sten |
Fast Strat
It is possible to get through the turn block walls faster, however it is more likely that magikoopa will spawn in a bad position.
Video: Larry's Castle Room 2 - Cape (Fast Strat) Source: Sten |
Faster Strat
The magikoopa doesn't get a bad spawn in the middle section from the first spinjump placement. Normal flying at the end is used to avoid a somewhat common bad magikoopa spawn near the end of the room.
Video: Larry's Castle Room 2 - Cape (Fast Strat) Source: SilverStar6609 |
All Castles, No Cape
Video: Larry's Castle - No Cape, starting small, getting big Source: Fitz1889 |
95 Exit, No Cape
Video: Larry's Castle - No Cape Source: Calco2 |
Lunar Dragon
Video: Larry's Castle Room 1 - Lunar Dragon Source: Umari0 |