Donut Plains 3
Donut Plains 3 | ||||||||||||||||
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← Donut Plains 2 ~ Donut Plains 4 → | ||||||||||||||||
Powerups | ![]() | |||||||||||||||
Lunar Dragon | ![]() | |||||||||||||||
Goal Times | ||||||||||||||||
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Contents
[hide]Cape Categories
The key to getting the quick takeoff is jumping to the start of the rotating platform, but not spending too much time in the air.
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Video: Donut Plains 3 - Cape |
95 Exit, No Cape
Normal
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Video: Donut Plains 3 - No Cape, Yoshi Source: Sten |
Fast
This is half a second faster thanks to the platform boosts. It's highly recommended to enter this stage small to have a smaller hitbox.
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Video: Donut Plains 3 - No Cape, Yoshi (Fast) Source: Lui |
No Cape, No Starworld
Any of the small only strats below can be used in this category as well.
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Video: Donut Plains 3 - No Cape, Fire Source: Lambby |
Lunar Dragon
Spin Flight
This strat is easier, but loses time to the normal flight strat due to flight speeds.
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Video: Donut Plains 3 - Lunar Dragon (Spin Flight) Source: Linkdeadx2 |
Normal Flight
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Video: Donut Plains 3 - Lunar Dragon (Cape Flight) Source: ThirdLavaDolphin |
Small Only
Clouds Strat
The jump up to the clouds is luck based, and has a 3/5 chance of success. If missed, use the no cloud strat below.
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Video: Donut Plains 3 - Small Only (Clouds) Source: Rezephos |
No Clouds Strat
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Video: Donut Plains 3 - Small Only (No Clouds) Source: Rezephos |