Donut Plains 3
Donut Plains 3 | ||||||||||||||||
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← Donut Plains 2 ~ Donut Plains 4 → | ||||||||||||||||
Powerups | ![]() | |||||||||||||||
Lunar Dragon | ![]() | |||||||||||||||
Goal Times | ||||||||||||||||
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Contents
[hide]Cape Categories
The key to getting the quick takeoff is jumping to the start of the rotating platform, but not spending too much time in the air.
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Video: Donut Plains 3 - Cape |
95 Exit, No Cape
Normal
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Video: Donut Plains 3 - No Cape, Yoshi Source: Stephen1704 |
Fast
This is half a second faster thanks to the platform boosts. It's highly recommended to enter this stage small to have a smaller hitbox.
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Video: Donut Plains 3 - No Cape, Yoshi (Fast) Source: Lui |
No Cape, No Starworld
As the fire strats for this stage are quite difficult, some runners choose to stay small for this stage. Any of the small only strats below can be used in this case
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Video: Donut Plains 3 - No Cape, Fire Source: Lambby |
Lunar Dragon
Spin Flight
This strat is easier, but loses time to the normal flight strat due to flight speeds.
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Video: Donut Plains 3 - Lunar Dragon (Spin Flight) Source: Linkdeadx2 |
Normal Flight
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Video: Donut Plains 3 - Lunar Dragon (Cape Flight) Source: ThirdLavaDolphin |
Small Only
Clouds Strat
The jump up to the clouds is luck based, and has a 3/5 chance of success. If missed, use the no cloud strat below.
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Video: Donut Plains 3 - Small Only (Clouds) Source: Rezephos |
No Clouds Strat
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Video: Donut Plains 3 - Small Only (No Clouds) Source: Rezephos |