Valley of Bowser 1
Valley of Bowser 1 | ||||||||||||||
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← Sunken Ghost Ship ~ Valley of Bowser 2 → | ||||||||||||||
Powerups | ![]() | |||||||||||||
Lunar Dragon | ![]() ![]() | |||||||||||||
Goal Times | ||||||||||||||
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Contents
[hide]96 Exit & All Castles
In 96 Exit the red blocks will be active, so the first mole will be trapped.
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Video: Valley of Bowser 1 - Cape, Yoshi Source: Stephen1704 |
No Starworld
Take a throw block across the goal for a backup cape.
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Video: Valley of Bowser 1 - Cape Source: Stephen1704 |
95 Exit, No Cape
Jumping on the first step of the second set of stairs ensures a bigger window to tongue the Mega Mole, as opposed to jumping on the second step.
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Video: Valley of Bowser 1 - No Cape, Yoshi (Red Blocks Active) Source: Lui |
No Cape, No Starworld
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Video: Valley of Bowser 1 - No Cape Source: Stephen1704 |
Lunar Dragon
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Video: Valley of Bowser 1 - Lunar Dragon Source: Umari0 |