Difference between revisions of "Lemmy's Castle"
m |
|||
Line 15: | Line 15: | ||
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed. | Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed. | ||
{{youtubevideo|url=N-qk9vDWHHY|title=Lemmy's Castle - Cape|source=Sten}} | {{youtubevideo|url=N-qk9vDWHHY|title=Lemmy's Castle - Cape|source=Sten}} | ||
+ | |||
+ | == All Castles, No Cape == | ||
+ | Room 1 lower route. | ||
+ | {{youtubevideo|url=j5M36CVWPAE|title=Lemmy's Castle - No Cape dboost |source=Fitz1889}} | ||
+ | |||
== 95 Exit, No Cape == | == 95 Exit, No Cape == |
Revision as of 17:44, 5 January 2020
Lemmy's Castle | ||||||||||
← Vanilla Fortress ~ Butter Bridge 1 → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | — | |||||||||
Goal Times | ||||||||||
|
Cape Categories
Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety.
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.
Video: Lemmy's Castle - Cape Source: Sten |
All Castles, No Cape
Room 1 lower route.
Video: Lemmy's Castle - No Cape dboost Source: Fitz1889 |
95 Exit, No Cape
Without a cape, manipulating Magikoopa to spawn on the bottom is different. Start holding left when entering the level, and switch to right as soon as Mario appears. Additionally, jumping up to the P-switch is more difficult with Magikoopa in the way. A safer strat is just to stomp Magikoopa at the start of the level.
Video: Lemmy's Castle - No Cape Source: Dotsarecool |