Difference between revisions of "Larry's Castle"

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The magikoopa doesn't get a bad spawn in the middle section from the first spinjump placement. Normal flying at the end is used to avoid a somewhat common bad magikoopa spawn near the end of the room.
 
The magikoopa doesn't get a bad spawn in the middle section from the first spinjump placement. Normal flying at the end is used to avoid a somewhat common bad magikoopa spawn near the end of the room.
 
{{youtubevideo|url=P_Yk47aaDe8|title=Larry's Castle Room 2 - Cape (Fast Strat)|source=SilverStar6609}}
 
{{youtubevideo|url=P_Yk47aaDe8|title=Larry's Castle Room 2 - Cape (Fast Strat)|source=SilverStar6609}}
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== All Castles, No Cape ==
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{{youtubevideo|url=i24goyQ1zYg|title=Larry's Castle - No Cape, starting small, getting big|source=Fitz1889}}
  
 
== 95 Exit, No Cape ==
 
== 95 Exit, No Cape ==

Revision as of 17:38, 5 January 2020

Larry's Castle
LarrysCastle.png
Valley Fortress ~ Front Door
Powerups Mushroom.png Feather.png
Lunar Dragon Dragoncoin.png
Goal Times
96 Exit 258
All Castles 258
95 Exit, No Cape 225
Lunar Dragon 251

Cape Categories

Room 1

Normal Flight

Video: Larry's Castle Room 1 - Cape (Normal Flight) Source: Sten

Spin Flight

This strat is slower than the normal flight, and arguably more difficult.

Video: Larry's Castle Room 1 - Cape (Spin Flight) Source: Sten

Rooms 2 & 3

Scroll left at the start of room 2 in order to get through the first 2 pencils more easily.
Not scrolling is faster, but ducking under the pencils is much more difficult.
Magikoopas spawns are RNG and can be very inconsistent.
Be careful not to get doorfly into the boss fight. This is a common mistake among newer runners which almost always results in death.

Safe Strat

Video: Larry's Castle Room 2 - Cape (Safe Strat) Source: Sten

Triple Scroll Strat

Video: Larry's Castle Room 2 - Cape (Triple Scroll Strat) Source: Sten

Fast Strat

It is possible to get through the turn block walls faster, however it is more likely that magikoopa will spawn in a bad position.

Video: Larry's Castle Room 2 - Cape (Fast Strat) Source: Sten

Faster Strat

The magikoopa doesn't get a bad spawn in the middle section from the first spinjump placement. Normal flying at the end is used to avoid a somewhat common bad magikoopa spawn near the end of the room.

Video: Larry's Castle Room 2 - Cape (Fast Strat) Source: SilverStar6609


All Castles, No Cape

Video: Larry's Castle - No Cape, starting small, getting big Source: Fitz1889

95 Exit, No Cape

Video: Larry's Castle - No Cape Source: Calco2

Lunar Dragon

Video: Larry's Castle Room 1 - Lunar Dragon Source: Umari0


List of Levels
Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle
Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle
Vanilla Dome Vanilla Dome 1 ~ Vanilla Dome 2 ~ Vanilla Dome 3 ~ Vanilla Dome 4 ~ Red Switch Palace ~ Vanilla Ghost House ~ Vanilla Secret 1 ~ Vanilla Secret 2 ~ Vanilla Secret 3 ~ Vanilla Fortress ~ Lemmy's Castle
Twin Bridges Butter Bridge 1 ~ Butter Bridge 2 ~ Cheese Bridge Area ~ Cookie Mountain ~ Soda Lake ~ Ludwig's Castle
Forest of Illusion Forest of Illusion 1 ~ Forest of Illusion 2 ~ Forest of Illusion 3 ~ Forest of Illusion 4 ~ Blue Switch Palace ~ Forest Ghost House ~ Forest Secret Area ~ Forest Fortress ~ Roy's Castle
Chocolate Island Chocolate Island 1 ~ Chocolate Island 2 ~ Chocolate Island 3 ~ Chocolate Island 4 ~ Chocolate Island 5 ~ Choco-Ghost House ~ Chocolate Secret ~ Chocolate Fortress ~ Wendy's Castle
Valley of Bowser Sunken Ghost Ship ~ Valley of Bowser 1 ~ Valley of Bowser 2 ~ Valley of Bowser 3 ~ Valley of Bowser 4 ~ Valley Ghost House ~ Valley Fortress ~ Larry's Castle ~ Front Door ~ Back Door
Star World Star World 1 ~ Star World 2 ~ Star World 3 ~ Star World 4 ~ Star World 5
Special World Gnarly ~ Tubular ~ Way Cool ~ Awesome ~ Groovy ~ Mondo ~ Outrageous ~ Funky