Difference between revisions of "Valley of Bowser 2"
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{{VisualCue|[[File:sandbarcue.png]]|To get sandbar clip, duck, then spinjump when the sandbar is at this height. The two dots in the dirt block on the right make a good visual cue.}} | {{VisualCue|[[File:sandbarcue.png]]|To get sandbar clip, duck, then spinjump when the sandbar is at this height. The two dots in the dirt block on the right make a good visual cue.}} | ||
To be more specific, there are 2 guaranteed frames to clip through the sandbar. Because of the fickle nature of Mario's y-subpixel, there is a chance that one or both of the 2 frames before these 2 guaranteed frames won't kill Mario, but get the sandbar clip as well. <br /> | To be more specific, there are 2 guaranteed frames to clip through the sandbar. Because of the fickle nature of Mario's y-subpixel, there is a chance that one or both of the 2 frames before these 2 guaranteed frames won't kill Mario, but get the sandbar clip as well. <br /> | ||
− | There's effectively a 1/ | + | There's effectively a 1/8 chance only the 2nd of the two early frames before the guaranteed frames clips through, a 1/8 chance only the very frame before the guaranteed frames clips through, and a 1/16 chance that both can clip Mario through. This leads to a paradox where one sandbar attempt can be successful, while another attempt that spin jumps later can have Mario die. |
== Cape Categories == | == Cape Categories == |
Revision as of 08:29, 28 January 2019
Valley of Bowser 2 | |||||||||||||||||||||||
← Valley of Bowser 1 ~ Valley of Bowser 3 → | |||||||||||||||||||||||
Powerups | |||||||||||||||||||||||
Lunar Dragon | |||||||||||||||||||||||
Goal Times | |||||||||||||||||||||||
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Contents
Normal Exit
96 Exit & All Castles
The koopa after the first flight walks slower in All Casles, leaving a smaller window to land behind it.
Video: Valley of Bowser 2 Normal Exit - Cape, Yoshi Source: Sten |
95 Exit, No Cape
The delay at the beginning gets the sandbar into a good position.
Video: Valley of Bowser 2 Normal Exit - No Cape, Yoshi Source: Sten |
Lunar Dragon
Video: Valley of Bowser 2 Normal Exit - Lunar Dragon Source: Umari0 |
Secret Exit
Sandbar clip saves 12.87 seconds over the normal strat, however it is a *2 frame trick, and spin jumping early kills mario, while spin jumping late will just not get the clip.
👀 Visual Cue: |
To be more specific, there are 2 guaranteed frames to clip through the sandbar. Because of the fickle nature of Mario's y-subpixel, there is a chance that one or both of the 2 frames before these 2 guaranteed frames won't kill Mario, but get the sandbar clip as well.
There's effectively a 1/8 chance only the 2nd of the two early frames before the guaranteed frames clips through, a 1/8 chance only the very frame before the guaranteed frames clips through, and a 1/16 chance that both can clip Mario through. This leads to a paradox where one sandbar attempt can be successful, while another attempt that spin jumps later can have Mario die.
Cape Categories
No Sandbar Clip
Grabbing the backup cape loses no time if you already decided to not do sandbar.
Video: Valley of Bowser 2 Secret Exit - Cape, Grab Backup Cape (No Sandbar) Source: SilverStar6609 |
Video: Valley of Bowser 2 Secret Exit - Cape (No Sandbar) Source: Sten |
Sandbar Clip
Video: Valley of Bowser 2 Secret Exit - Cape (Sandbar Clip) Source: Sten |
Video: Sandbar Clip Tutorial Source: Bramz |
Double Sandbar Clip
The clip in room 3 saves about a second.
Video: Valley of Bowser 2 Secret Exit - Cape (Double Sandbar Clip) Source: SilverStar6609 |
No Cape Categories
The jump up to the secret exit is luck based. If you miss it, just wait for the sandbar to rise and use it to jump up.
No Sandbar Clip
Video: Valley of Bowser 2 Secret Exit - No Cape (No Sandbar) Source: Sten |
Sandbar Clip
Video: Valley of Bowser 2 Secret Exit - No Cape (Sandbar Clip) Source: Sten |
Double Sandbar Clip
The clip in room 3 lets you avoid the luck jump.
Video: Valley of Bowser 2 Secret Exit - No Cape (Double Sandbar Clip) Source: SilverStar6609 |
👀 Visual Cue: |
👀 Visual Cue: |