Difference between revisions of "Valley of Bowser 1"
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|powerups=[[File:feather.png]] | |powerups=[[File:feather.png]] |
Revision as of 22:50, 6 March 2018
Valley of Bowser 1 | ||||||||||||||
← Sunken Ghost Ship ~ Valley of Bowser 2 → | ||||||||||||||
Powerups | ||||||||||||||
Lunar Dragon | ||||||||||||||
Goal Times | ||||||||||||||
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Contents
96 Exit & All Castles
In 96 Exit the red blocks will be active, so the first mole will be trapped.
Normal
Video: Valley of Bowser 1 - Cape, Yoshi Source: Stephen1704 |
Fastest
The movement from 390-388 is difficult to do well but saves doing a second left-right. The ending Yoshifly ground pound is quite precise and saves less than half a second compared to the spin jump method.
Video: Valley of Bowser 1 - Cape, Yoshi Source: ThirdLavaDolphin |
No Starworld
Take a throw block across the goal for a backup cape.
Video: Valley of Bowser 1 - Cape Source: Stephen1704 |
95 Exit, No Cape
Jumping on the first step of the second set of stairs ensures a bigger window to tongue the Mega Mole, as opposed to jumping on the second step.
Video: Valley of Bowser 1 - No Cape, Yoshi (Red Blocks Active) Source: Lui |
No Cape, No Starworld
Video: Valley of Bowser 1 - No Cape Source: Stephen1704 |
Lunar Dragon
Video: Valley of Bowser 1 - Lunar Dragon Source: Umari0 |