Difference between revisions of "Vanilla Dome 3"
m (Reverted edits by MatthewGamingLive (talk) to last revision by Umari0) |
(added info about the consistent pspeed without rubbing up the pipe, also featured it in the yolofly video) |
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== Cape Categories == | == Cape Categories == | ||
=== First Half === | === First Half === | ||
− | Rubbing up against the pipe makes | + | Rubbing up against the blue pipe makes Mario grip the steep slope when he runs down it. This consistently gives p-speed by the end of the second raft. |
+ | {{VisualCue|[[File:Vd3_cue.png|200px]]|A faster alternative is to spin jump when crossing the line between the 3rd and 4th skull on the very first raft, which if done successfully, makes rubbing up the pipe unnecessary.}} | ||
+ | |||
==== Normal Flight==== | ==== Normal Flight==== | ||
{{youtubevideo|url=AK_fxoebPlg|title=Vanilla Dome 3 First Half - Cape (Normal Flight)|source=Stephen1704}} | {{youtubevideo|url=AK_fxoebPlg|title=Vanilla Dome 3 First Half - Cape (Normal Flight)|source=Stephen1704}} | ||
==== Yolo Fly ==== | ==== Yolo Fly ==== | ||
− | This strat is very tricky, and only saves about 2 seconds. | + | This strat is very tricky, and only saves about 1.2 seconds. |
− | {{youtubevideo|url= | + | {{youtubevideo|url=6lDz5i5ABbY|title=Vanilla Dome 3 First Half - Cape (Yolo Fly)|source=Lui}} |
=== Second Half === | === Second Half === |
Revision as of 18:59, 1 March 2018
Vanilla Dome 3 | ||||||||||
← Vanilla Dome 2 ~ Vanilla Dome 4 → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | ||||||||||
Goal Times | ||||||||||
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Contents
Cape Categories
First Half
Rubbing up against the blue pipe makes Mario grip the steep slope when he runs down it. This consistently gives p-speed by the end of the second raft.
👀 Visual Cue: |
Normal Flight
Video: Vanilla Dome 3 First Half - Cape (Normal Flight) Source: Stephen1704 |
Yolo Fly
This strat is very tricky, and only saves about 1.2 seconds.
Video: Vanilla Dome 3 First Half - Cape (Yolo Fly) Source: Lui |
Second Half
In All Castles, red blocks will not be active, so it is possible to spinfly and hit the yoshi block from the side.
Normal Flight
Try to avoid touching the walls when flying around on yoshi as it is possible to wall clip and lose p-speed.
Video: Vanilla Dome 3 Second Half - Normal Flight Source: Stephen1704 |
Blargg Skip
Saves about 2 seconds over the normal flight. It can be a little tricky to get enough height to get over the lava wall, but it should be fairly consistent if you fly from just before the blargg. If you take off too late you'll stay inside the alcove area and can still attempt the normal flight as a backup.
Video: Vanilla Dome 3 Second Half - Blargg Skip Source: Stephen1704 |
Raft Skip
The inputs for this strat are quite complex, but can be made very consistent with practice. It is important to note that when bouncing off the blargg, you must be holding b, and not holding any direction on the d-pad. Right should be held as soon as possible after the bounce.
Video: Vanilla Dome 3 Second Half - Raft Skip Source: Stephen1704 |
95 Exit, No Cape
No Shell Jump
Video: Vanilla Dome 3 - No Cape, Get Yoshi (No Shell Jump) Source: Calco2 |
Wall Shell Jump
Video: Vanilla Dome 3 - No Cape, Get Yoshi (Wall Shell Jump) Source: Calco2 |
Shell Jump
This strat shows off a different way of shell jumping up to the bonus game pipe. It also shows a faster yoshi grab in the second half of the stage.
Video: Vanilla Dome 3 - No Cape, Get Yoshi (Shell Jump) Source: Calco2 |
Lunar Dragon
Video: Vanilla Dome 3 Normal Exit - Lunar Dragon, Get Yoshi Source: Umari0 |