Difference between revisions of "Roy's Castle"
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Revision as of 20:00, 14 May 2017
Roy's Castle | ||||||||||||||
← Forest of Illusion 3 ~ Chocolate Island 1 → | ||||||||||||||
Powerups | ||||||||||||||
Lunar Dragon | ||||||||||||||
Goal Times | ||||||||||||||
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Contents
Cape Categories
For the flight at the beginning of the stage, divebomb at or just before the fourth pilliar in the background to get through the podoboos consistently.
The green block will not be active in All Castles or No Starworld, making the flight at the end slightly easier.
Video: Roy's Castle - Cape Source: Stephen1704 |
No Cape Categories
It is worth knowing both these damage boosts in case you make it to the castle without a reserve flower.
Stay at the front of the block snake when it's climbing the second time, then move to the back of it when it levels out in order to avoid the podoboo getting stuck in between the ceiling and the snake.
Reserve Fire Damage Boost
This strat is faster as Roy can be killed with fire.
Video: Roy's Castle - No Cape (Fire D-Boost) Source: Stephen1704 |
Regular Damage Boost
Video: Roy's Castle - No Cape (Regular D-Boost) Source: Stephen1704 |
Lunar Dragon
Video: Roy's Castle - Lunar Dragon Source: Umari0 |