Difference between revisions of "Valley of Bowser 1"
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== 95 Exit, No Cape == | == 95 Exit, No Cape == | ||
− | {{youtubevideo|url= | + | Jumping on the first step of the second set of stairs ensures a bigger window to tongue the Mega Mole, as opposed to jumping on the second step. |
+ | {{youtubevideo|url=BpG1z9W-cbA|title=Valley of Bowser 1 - No Cape (Red Blocks Active)|source=Lui}} | ||
== No Cape, No Starworld == | == No Cape, No Starworld == |
Revision as of 14:38, 30 April 2017
Valley of Bowser 1 | ||||||||||||||
← Sunken Ghost Ship ~ Valley of Bowser 2 → | ||||||||||||||
Powerups | ||||||||||||||
Lunar Dragon | ||||||||||||||
Goal Times | ||||||||||||||
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Contents
96 Exit & All Castles
In 96 Exit the red blocks will be active, so the first mole will be trapped.
Video: Valley of Bowser 1 - Cape, Yoshi Source: Stephen1704 |
No Starworld
Take a throw block across the goal for a backup cape.
Video: Valley of Bowser 1 - Cape Source: Stephen1704 |
95 Exit, No Cape
Jumping on the first step of the second set of stairs ensures a bigger window to tongue the Mega Mole, as opposed to jumping on the second step.
Video: Valley of Bowser 1 - No Cape (Red Blocks Active) Source: Lui |
No Cape, No Starworld
Video: Valley of Bowser 1 - No Cape (No Red Blocks) Source: dram55 |
Lunar Dragon
Video: Valley of Bowser 1 - Lunar Dragon Source: Umari0 |