Difference between revisions of "Donut Plains 1"
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== 96 Exit == | == 96 Exit == | ||
When doing early green switch route, cape can be either be acquired from the first Super Koopa in the stage, or in Donut Plains 2. | When doing early green switch route, cape can be either be acquired from the first Super Koopa in the stage, or in Donut Plains 2. | ||
− | {{youtubevideo|url=dWrDGixjfLc|title=Donut Plains 1|source=Stephen1704}} | + | {{youtubevideo|url=dWrDGixjfLc|title=Donut Plains 1 Normal Exit - Cape|source=Stephen1704}} |
== 95 Exit, No Cape == | == 95 Exit, No Cape == | ||
Grab yoshi here to speed up the second half of Donut Plains and Vanilla Dome. | Grab yoshi here to speed up the second half of Donut Plains and Vanilla Dome. | ||
− | {{youtubevideo|url=wLECVSevi38|title=Donut Plains 1 | + | {{youtubevideo|url=wLECVSevi38|title=Donut Plains 1 Normal Exit - No Cape, Get Yoshi|source=Stephen1704}} |
== Small Only == | == Small Only == | ||
The fastest route for this category is to get the secret exit of this level, but it requires a [[Shell Jumps|shell jump]], which is difficult. Getting the normal exit is 30 - 40 seconds slower. | The fastest route for this category is to get the secret exit of this level, but it requires a [[Shell Jumps|shell jump]], which is difficult. Getting the normal exit is 30 - 40 seconds slower. | ||
− | {{youtubevideo|url=7QVf8EQLRxk|title=Donut Plains 1 | + | {{youtubevideo|url=7QVf8EQLRxk|title=Donut Plains 1 Normal Exit - Small Mario Only|source=Stephen1704}} |
== Lunar Dragon == | == Lunar Dragon == | ||
− | {{youtubevideo|url=c2g91KIODYI|title=Donut Plains 1 Dragon | + | {{youtubevideo|url=c2g91KIODYI|title=Donut Plains 1 Normal Exit - Lunar Dragon|source=linkdeadx2}} |
= Secret Exit = | = Secret Exit = | ||
== Cape Categories == | == Cape Categories == | ||
− | {{youtubevideo|url=q2ObhQK6SLs|title=Donut Plains 1 | + | {{youtubevideo|url=q2ObhQK6SLs|title=Donut Plains 1 Secret Exit - Cape|source=Lambby}} |
'''DP1 Guy''': You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second. | '''DP1 Guy''': You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second. | ||
− | {{youtubevideo|url=yjZr3_pFvhg|title=Donut Plains 1 ( | + | {{youtubevideo|url=yjZr3_pFvhg|title=Donut Plains 1 Secret Exit - Get Cape (DP1 Guy)}} |
== No Cape Categories == | == No Cape Categories == | ||
It is much easier to grab Yoshi and use him to get a second jump up to the key. | It is much easier to grab Yoshi and use him to get a second jump up to the key. | ||
− | {{youtubevideo|url=Zxd9pMvVI3M|title=Donut Plains 1 | + | {{youtubevideo|url=Zxd9pMvVI3M|title=Donut Plains 1 Secret Exit - No Cape|source=MinionX}} |
== Small Only == | == Small Only == | ||
There are many different ways to [[Shell Jumps|shell jump]] up to the key. | There are many different ways to [[Shell Jumps|shell jump]] up to the key. | ||
− | {{youtubevideo|url=ILknoo3n8ms|title=Donut Plains 1 | + | {{youtubevideo|url=ILknoo3n8ms|title=Donut Plains 1 Secret Exit - Small Only|source=Lambby}} |
− | {{youtubevideo|url=7AwCy9Pt8cU|title=Donut Plains 1 | + | {{youtubevideo|url=7AwCy9Pt8cU|title=Donut Plains 1 Secret Exit - Small Only (Wall Shell Jump)|source=Lambby}} |
− | {{youtubevideo|url=cjxxY3hgQ04|title=Donut Plains 1 | + | {{youtubevideo|url=cjxxY3hgQ04|title=Donut Plains 1 Secret Exit - Small Only (Back-facing Shell Jump)|source=Lambby}} |
{{Levels}} | {{Levels}} | ||
[[Category:Donut Plains]] | [[Category:Donut Plains]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 02:03, 14 March 2017
Donut Plains 1 | ||||||||||||||||||||||||||
← Iggy's Castle ~ Donut Plains 2 → | ||||||||||||||||||||||||||
Powerups | ||||||||||||||||||||||||||
Lunar Dragon | ||||||||||||||||||||||||||
Goal Times | ||||||||||||||||||||||||||
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Contents
Normal Exit
96 Exit
When doing early green switch route, cape can be either be acquired from the first Super Koopa in the stage, or in Donut Plains 2.
Video: Donut Plains 1 Normal Exit - Cape Source: Stephen1704 |
95 Exit, No Cape
Grab yoshi here to speed up the second half of Donut Plains and Vanilla Dome.
Video: Donut Plains 1 Normal Exit - No Cape, Get Yoshi Source: Stephen1704 |
Small Only
The fastest route for this category is to get the secret exit of this level, but it requires a shell jump, which is difficult. Getting the normal exit is 30 - 40 seconds slower.
Video: Donut Plains 1 Normal Exit - Small Mario Only Source: Stephen1704 |
Lunar Dragon
Video: Donut Plains 1 Normal Exit - Lunar Dragon Source: linkdeadx2 |
Secret Exit
Cape Categories
Video: Donut Plains 1 Secret Exit - Cape Source: Lambby |
DP1 Guy: You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second.
Video: Donut Plains 1 Secret Exit - Get Cape (DP1 Guy) |
No Cape Categories
It is much easier to grab Yoshi and use him to get a second jump up to the key.
Video: Donut Plains 1 Secret Exit - No Cape Source: MinionX |
Small Only
There are many different ways to shell jump up to the key.
Video: Donut Plains 1 Secret Exit - Small Only Source: Lambby |
Video: Donut Plains 1 Secret Exit - Small Only (Wall Shell Jump) Source: Lambby |
Video: Donut Plains 1 Secret Exit - Small Only (Back-facing Shell Jump) Source: Lambby |