Difference between revisions of "Donut Plains 1"
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|next=Donut Plains 2 | |next=Donut Plains 2 | ||
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+ | |||
+ | = Normal Exit = | ||
+ | == 96 Exit == | ||
+ | Depending on which route you do, you may need to grab a cape from the first Super Koopa. | ||
+ | {{youtubevideo|url=eQnA1ePzi7w|title=Donut Plains 1|source=phore1eyes}} | ||
+ | == 95 Exit == | ||
+ | You want to grab Yoshi here so you have him for the second part of Vanilla Dome. | ||
+ | {{youtubevideo|url=dGTcumibXAk|title=Donut Plains 1, No Cape, Get Yoshi|source=MinionX}} | ||
+ | == Small Mario Only == | ||
+ | The fastest route for this category is to get the secret exit of this level, but it requires a [[Shell Jumps|shell jump]], which is difficult. Getting the normal exit is about 25 seconds slower. | ||
+ | {{youtubevideo|url=05G1rxnLElQ|title=Donut Plains 1, Small Mario Only|source=Something915}} | ||
+ | == Lunar Dragon == | ||
+ | {{youtubevideo|url=c2g91KIODYI|title=Donut Plains 1 Dragon Coins|source=linkdeadx2}} | ||
+ | |||
+ | = Secret Exit = | ||
+ | == Cape Categories == | ||
+ | {{youtubevideo|url=q2ObhQK6SLs|title=Donut Plains 1 (Secret)|source=Lambby}} | ||
+ | '''DP1 Guy''': You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second. | ||
+ | {{youtubevideo|url=yjZr3_pFvhg|title=Donut Plains 1 (Secret) DP1 Guy}} | ||
+ | == No Cape Categories == | ||
+ | It is much easier to grab Yoshi and use him to get a second jump up to the key. | ||
+ | {{youtubevideo|url=Zxd9pMvVI3M|title=Donut Plains 1 (Secret), No Cape|source=MinionX}} | ||
+ | == Small Mario Only == | ||
+ | There are many different ways to [[Shell Jumps|shell jump]] up to the key. | ||
+ | {{youtubevideo|url=ILknoo3n8ms|title=Donut Plains 1 (Secret), Small Mario Only|source=Lambby}} | ||
+ | {{youtubevideo|url=7AwCy9Pt8cU|title=Donut Plains 1 (Secret), Small Mario Only Wall Shell Jump|source=Lambby}} | ||
+ | {{youtubevideo|url=cjxxY3hgQ04|title=Donut Plains 1 (Secret), Small Mario Only Back-facing Shell Jump|source=Lambby}} | ||
{{Levels}} | {{Levels}} | ||
[[Category:Donut Plains]] | [[Category:Donut Plains]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 22:44, 27 December 2016
Donut Plains 1 | |||||||||||||||||||||||
← Iggy's Castle ~ Donut Plains 2 → | |||||||||||||||||||||||
Powerups | |||||||||||||||||||||||
Lunar Dragon | |||||||||||||||||||||||
Goal Times | |||||||||||||||||||||||
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Contents
Normal Exit
96 Exit
Depending on which route you do, you may need to grab a cape from the first Super Koopa.
Video: Donut Plains 1 Source: phore1eyes |
95 Exit
You want to grab Yoshi here so you have him for the second part of Vanilla Dome.
Video: Donut Plains 1, No Cape, Get Yoshi Source: MinionX |
Small Mario Only
The fastest route for this category is to get the secret exit of this level, but it requires a shell jump, which is difficult. Getting the normal exit is about 25 seconds slower.
Video: Donut Plains 1, Small Mario Only Source: Something915 |
Lunar Dragon
Video: Donut Plains 1 Dragon Coins Source: linkdeadx2 |
Secret Exit
Cape Categories
Video: Donut Plains 1 (Secret) Source: Lambby |
DP1 Guy: You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second.
Video: Donut Plains 1 (Secret) DP1 Guy |
No Cape Categories
It is much easier to grab Yoshi and use him to get a second jump up to the key.
Video: Donut Plains 1 (Secret), No Cape Source: MinionX |
Small Mario Only
There are many different ways to shell jump up to the key.
Video: Donut Plains 1 (Secret), Small Mario Only Source: Lambby |
Video: Donut Plains 1 (Secret), Small Mario Only Wall Shell Jump Source: Lambby |
Video: Donut Plains 1 (Secret), Small Mario Only Back-facing Shell Jump Source: Lambby |