Difference between revisions of "Sunken Ghost Ship"
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− | == Boo Ring Despawn == | + | === Boo Ring Despawn === |
{{VisualCue|[[File:SGSdespawn.png|150px]]|If the two vertically aligned boos are within the red box, the first boo ring should despawn. If they are too far right, delay a bit before the boo cloud next despawns. If they are too far left, scroll the screen right after the boo cloud despawns and returns.}} | {{VisualCue|[[File:SGSdespawn.png|150px]]|If the two vertically aligned boos are within the red box, the first boo ring should despawn. If they are too far right, delay a bit before the boo cloud next despawns. If they are too far left, scroll the screen right after the boo cloud despawns and returns.}} | ||
− | == Orb Despawn == | + | === Orb Despawn === |
It is not recommended to collect the second star in the third room. Collecting it adds the risk of despawning the orb at the end of the level, especially if Yoshi is present. If too many sprites are on screen (including falling Koopa shells), the orb that ends the level will not be able to spawn. If this does happen, the orb can be spawned by swimming in the water until the platform it spawns on is offscreen, and then swimming back up. With the strats shown on this page, there is no risk of an orb despawn if done properly. | It is not recommended to collect the second star in the third room. Collecting it adds the risk of despawning the orb at the end of the level, especially if Yoshi is present. If too many sprites are on screen (including falling Koopa shells), the orb that ends the level will not be able to spawn. If this does happen, the orb can be spawned by swimming in the water until the platform it spawns on is offscreen, and then swimming back up. With the strats shown on this page, there is no risk of an orb despawn if done properly. |
Revision as of 05:20, 27 January 2018
Sunken Ghost Ship | ||||||||||||||
← Wendy's Castle ~ Valley of Bowser 1 → | ||||||||||||||
Powerups | ||||||||||||||
Lunar Dragon | ||||||||||||||
Goal Times | ||||||||||||||
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Contents
All Categories
Boo Ring Despawn
👀 Visual Cue: |
Orb Despawn
It is not recommended to collect the second star in the third room. Collecting it adds the risk of despawning the orb at the end of the level, especially if Yoshi is present. If too many sprites are on screen (including falling Koopa shells), the orb that ends the level will not be able to spawn. If this does happen, the orb can be spawned by swimming in the water until the platform it spawns on is offscreen, and then swimming back up. With the strats shown on this page, there is no risk of an orb despawn if done properly.
96 Exit & All Castles
In All Castles, grab a backup cape from the block in the first room.
Video: Sunken Ghost Ship - Cape, Yoshi Source: Stephen1704 |
No Starworld
Regular Strat
Video: Sunken Ghost Ship - Cape Source: Stephen1704 |
Double Despawn
When the boo cloud is in a very precise positon, it will continue to spawn as mario moves into the area with the boo rings. If this happens, srcoll the screen right to prevent it from spawning again, as it is impossible to swim through without taking damage. This strat, done correctly, is very slightly faster than the regular despawn.
Video: Sunken Ghost Ship - Cape (Double Despawn) Source: Stephen1704 |
No Cape Categories
Enter Big
Video: Sunken Ghost Ship - No Cape Source: Stephen1704 |
Enter Small
In 95 Exit, No Cape the boo rings will vary depending on how Donut Secret House and Vanilla Ghost House were played.
Video: Sunken Ghost Ship - Small Only Source: Stephen1704 |
Lunar Dragon
Video: Sunken Ghost Ship - Lunar Dragon Source: Umari0 |