Difference between revisions of "Lemmy's Castle"
m (Reverted edits by MatthewGamingLive (talk) to last revision by Stephen1704) |
m |
||
Line 14: | Line 14: | ||
Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety. <br /> | Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety. <br /> | ||
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed. | Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed. | ||
− | {{youtubevideo|url=N-qk9vDWHHY|title=Lemmy's Castle - Cape|source= | + | {{youtubevideo|url=N-qk9vDWHHY|title=Lemmy's Castle - Cape|source=Sten}} |
== 95 Exit, No Cape == | == 95 Exit, No Cape == |
Revision as of 08:08, 19 June 2018
Lemmy's Castle | ||||||||||
← Vanilla Fortress ~ Butter Bridge 1 → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | — | |||||||||
Goal Times | ||||||||||
|
Cape Categories
Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety.
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.
Video: Lemmy's Castle - Cape Source: Sten |
95 Exit, No Cape
Without a cape, manipulating Magikoopa to spawn on the bottom is different. Start holding left when entering the level, and switch to right as soon as Mario appears. Additionally, jumping up to the P-switch is more difficult with Magikoopa in the way. A safer strat is just to stomp Magikoopa at the start of the level.
Video: Lemmy's Castle - No Cape Source: Dotsarecool |