Difference between revisions of "Forest Fortress"
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=== Room 1 === | === Room 1 === | ||
It doesn't really matter how this room is played, flying makes it a bit easier to avoid taking damage. | It doesn't really matter how this room is played, flying makes it a bit easier to avoid taking damage. | ||
− | {{youtubevideo|url=ihMMUrneSSI|title=Forest Fortress Room 1 | + | {{youtubevideo|url=ihMMUrneSSI|title=Forest Fortress Room 1 - Cape|source=Stephen1704}} |
=== Rooms 2 & 3 === | === Rooms 2 & 3 === | ||
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==== Safe but Slow ==== | ==== Safe but Slow ==== | ||
This strat is quite slow, but very consistent. It is much faster if you release jump just before bouncing on the third podoboo, however sometimes mario won't hit the podoboo, and releasing jump in this case will cause mario to get hit by the sawblade. | This strat is quite slow, but very consistent. It is much faster if you release jump just before bouncing on the third podoboo, however sometimes mario won't hit the podoboo, and releasing jump in this case will cause mario to get hit by the sawblade. | ||
− | {{youtubevideo|url=ihoKdDoCelY|title=Forest Fortress Room 2 | + | {{youtubevideo|url=ihoKdDoCelY|title=Forest Fortress Room 2 - Cape, Safe|source=Stephen1704}} |
==== Consistent Strat ==== | ==== Consistent Strat ==== | ||
This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo. | This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo. | ||
− | {{youtubevideo|url=hoRSvjyHbVU|title=Forest Fortress Room 2 | + | {{youtubevideo|url=hoRSvjyHbVU|title=Forest Fortress Room 2 - Cape, Consistent Strat|source=Stephen1704}} |
== 95 Exit, No Cape == | == 95 Exit, No Cape == | ||
=== Room 1 === | === Room 1 === | ||
− | {{youtubevideo|url=yykEhLR2JxQ|title=Forest Fortress Room 1 | + | {{youtubevideo|url=yykEhLR2JxQ|title=Forest Fortress Room 1 - No Cape|source=Stephen1704}} |
=== Rooms 2 & 3 === | === Rooms 2 & 3 === | ||
The jump onto the podoboo and the jump to the wall triangle are quite precise. If these are too difficult, just wait out the podoboos and the saws and do the rest of the level as shown. | The jump onto the podoboo and the jump to the wall triangle are quite precise. If these are too difficult, just wait out the podoboos and the saws and do the rest of the level as shown. | ||
− | {{youtubevideo|url=JqaycsdH6Nc|title=Forest Fortress Room 2 | + | {{youtubevideo|url=JqaycsdH6Nc|title=Forest Fortress Room 2 - No Cape|source=Stephen1704}} |
{{Levels}} | {{Levels}} | ||
[[Category:Forest of Illusion]] | [[Category:Forest of Illusion]] | ||
[[Category:Level]] | [[Category:Level]] |
Revision as of 03:54, 14 March 2017
Forest Fortress | ||||||||
← Forest Secret Area ~ Roy's Castle → | ||||||||
Powerups | ||||||||
Lunar Dragon | — | |||||||
Goal Times | ||||||||
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Contents
96 Exit
Room 1
It doesn't really matter how this room is played, flying makes it a bit easier to avoid taking damage.
Video: Forest Fortress Room 1 - Cape Source: Stephen1704 |
Rooms 2 & 3
There are many ways to play the second room of this stage, the ones below are ordered by difficulty.
Safe but Slow
This strat is quite slow, but very consistent. It is much faster if you release jump just before bouncing on the third podoboo, however sometimes mario won't hit the podoboo, and releasing jump in this case will cause mario to get hit by the sawblade.
Video: Forest Fortress Room 2 - Cape, Safe Source: Stephen1704 |
Consistent Strat
This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo.
Video: Forest Fortress Room 2 - Cape, Consistent Strat Source: Stephen1704 |
95 Exit, No Cape
Room 1
Video: Forest Fortress Room 1 - No Cape Source: Stephen1704 |
Rooms 2 & 3
The jump onto the podoboo and the jump to the wall triangle are quite precise. If these are too difficult, just wait out the podoboos and the saws and do the rest of the level as shown.
Video: Forest Fortress Room 2 - No Cape Source: Stephen1704 |