Difference between revisions of "Lemmy's Castle"
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== 95 Exit, No Cape == | == 95 Exit, No Cape == | ||
+ | Without a cape, manipulating Magikoopa to spawn on the bottom is different. Start holding left when entering the level, and switch to right as soon as Mario appears. | ||
+ | Additionally, jumping up to the P-switch is more difficult with Magikoopa in the way. A safer strat is just to stomp Magikoopa at the start of the level. | ||
{{youtubevideo|url=zuQ6H8INqJ0|title=Lemmy's Castle, No Cape|source=Dotsarecool}} | {{youtubevideo|url=zuQ6H8INqJ0|title=Lemmy's Castle, No Cape|source=Dotsarecool}} | ||
Revision as of 05:42, 10 March 2017
Lemmy's Castle | ||||||||||
← Vanilla Fortress ~ Butter Bridge 1 → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | — | |||||||||
Goal Times | ||||||||||
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Cape Categories
Spinning the cape at the start causes magikoopa to spawn out of the way. Alternatively, duck-jump on magikoopa immediately when the level starts for safety.
Let go of the d-pad before hitting the p-switch, then neutral jump off the turn blocks in order to maintain full speed.
Video: Lemmy's Castle, Cape Source: Stephen1704 |
95 Exit, No Cape
Without a cape, manipulating Magikoopa to spawn on the bottom is different. Start holding left when entering the level, and switch to right as soon as Mario appears. Additionally, jumping up to the P-switch is more difficult with Magikoopa in the way. A safer strat is just to stomp Magikoopa at the start of the level.
Video: Lemmy's Castle, No Cape Source: Dotsarecool |