Difference between revisions of "Vanilla Dome 3"
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== Cape Categories == | == Cape Categories == | ||
=== First Half === | === First Half === | ||
+ | Rubbing up against the pipe makes mario grip the slope when he runs down it. This consistently gives p-speed by the end of the raft. | ||
==== Normal Flight==== | ==== Normal Flight==== | ||
{{youtubevideo|url=AK_fxoebPlg|title=Vanilla Dome 3, First Half, Cape|source=Stephen1704}} | {{youtubevideo|url=AK_fxoebPlg|title=Vanilla Dome 3, First Half, Cape|source=Stephen1704}} | ||
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This strat is very tricky, and only saves about 2 seconds. | This strat is very tricky, and only saves about 2 seconds. | ||
{{youtubevideo|url=NRq9OnJcwUs|title=Vanilla Dome 3, First Half, Yolo Fly|source=Stephen1704}} | {{youtubevideo|url=NRq9OnJcwUs|title=Vanilla Dome 3, First Half, Yolo Fly|source=Stephen1704}} | ||
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=== Second Half === | === Second Half === | ||
In All Castles, red blocks will not be active, so it is possible to spinfly and hit the yoshi block from the side. | In All Castles, red blocks will not be active, so it is possible to spinfly and hit the yoshi block from the side. |
Revision as of 15:59, 6 March 2017
Vanilla Dome 3 | ||||||||||
← Vanilla Dome 2 ~ Vanilla Dome 4 → | ||||||||||
Powerups | ||||||||||
Lunar Dragon | ||||||||||
Goal Times | ||||||||||
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Contents
Cape Categories
First Half
Rubbing up against the pipe makes mario grip the slope when he runs down it. This consistently gives p-speed by the end of the raft.
Normal Flight
Video: Vanilla Dome 3, First Half, Cape Source: Stephen1704 |
Yolo Fly
This strat is very tricky, and only saves about 2 seconds.
Video: Vanilla Dome 3, First Half, Yolo Fly Source: Stephen1704 |
Second Half
In All Castles, red blocks will not be active, so it is possible to spinfly and hit the yoshi block from the side.
Normal Flight
Video: Vanilla Dome 3, Second Half, Normal Flight Source: Stephen1704 |
Blargg Skip
Saves about 2 seconds over the normal flight. It can be a little tricky to get enough height to get over the lava wall, but it should be fairly consistent if you fly from just before the blargg. If you take off too late you'll stay inside the alcove area and can still attempt the normal flight as a backup.
Video: Vanilla Dome 3, Second Half, Blargg Skip Source: Stephen1704 |
Raft Skip
The inputs for this strat are quite complex, but can be made very consistent with practice. It is important to note that when bouncing off the blargg, you must be holding b, and not holding any direction on the d-pad. Right should be held as soon as possible after the bounce.
Video: Vanilla Dome 3, Second Half, Raft Skip Source: Stephen1704 |
95 Exit, No Cape
No Video: Please help the wiki and add a video for this level or strat! |