Difference between revisions of "Donut Plains 1"
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Revision as of 08:03, 3 March 2017
Donut Plains 1 | ||||||||||||||||||||||||||
← Iggy's Castle ~ Donut Plains 2 → | ||||||||||||||||||||||||||
Powerups | ||||||||||||||||||||||||||
Lunar Dragon | ||||||||||||||||||||||||||
Goal Times | ||||||||||||||||||||||||||
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Contents
Normal Exit
96 Exit
Depending on which route you do, you may need to grab a cape from the first Super Koopa.
Video: Donut Plains 1 Source: phore1eyes |
95 Exit
You want to grab Yoshi here so you have him for the second part of Vanilla Dome.
Video: Donut Plains 1, No Cape, Get Yoshi Source: MinionX |
Small Mario Only
The fastest route for this category is to get the secret exit of this level, but it requires a shell jump, which is difficult. Getting the normal exit is 30 - 40 seconds slower.
Video: Donut Plains 1, Small Mario Only Source: Something915 |
Lunar Dragon
Video: Donut Plains 1 Dragon Coins Source: linkdeadx2 |
Secret Exit
Cape Categories
Video: Donut Plains 1 (Secret) Source: Lambby |
DP1 Guy: You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second.
Video: Donut Plains 1 (Secret) DP1 Guy |
No Cape Categories
It is much easier to grab Yoshi and use him to get a second jump up to the key.
Video: Donut Plains 1 (Secret), No Cape Source: MinionX |
Small Mario Only
There are many different ways to shell jump up to the key.
Video: Donut Plains 1 (Secret), Small Mario Only Source: Lambby |
Video: Donut Plains 1 (Secret), Small Mario Only Wall Shell Jump Source: Lambby |
Video: Donut Plains 1 (Secret), Small Mario Only Back-facing Shell Jump Source: Lambby |