Difference between revisions of "Chocolate Island 2"
(fixed my old videos, consolidated NCNSW strats) |
Schwartz RTA (talk | contribs) (→All Castles, No Cape) |
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== No Cape, No Starworld == | == No Cape, No Starworld == | ||
+ | === Small Mario === | ||
Jumping off the last pipe of room 3 without hitting the chuck is tricky and inconsistent, running off the pipe is a bit slower but much safer. | Jumping off the last pipe of room 3 without hitting the chuck is tricky and inconsistent, running off the pipe is a bit slower but much safer. | ||
− | {{youtubevideo|url=wib7eN1djYM|title=Chocolate Island 2 Secret Exit - No Cape, ( | + | {{youtubevideo|url=wib7eN1djYM|title=Chocolate Island 2 Secret Exit - No Cape (Small)|source=Sten}} |
+ | |||
+ | === Fire Mario === | ||
+ | The slide in room 1 can also be used with small Mario if the spinjump wiggle feels inconsistent. The koopa route in room 2 as well can be a bit tricky, optionally a fireball can be shot to use the same route as small Mario; or with small Mario, this route can be used to save 1 to 2 frames. | ||
+ | {{youtubevideo|url=5J_vg6n1F3k|title=Chocolate Island 2 Secret Exit - No Cape (Fire)|source=LostC0re}} | ||
== All Castles, No Cape == | == All Castles, No Cape == | ||
Note holding jump after mounting yoshi to avoid bouncing on the dino-torch which would delay p-speed | Note holding jump after mounting yoshi to avoid bouncing on the dino-torch which would delay p-speed | ||
{{youtubevideo|url=KFAgTRqyvdM|title=Chocolate Island 2 Secret Exit - No Cape Get Yoshi|source=Fitz1889}} | {{youtubevideo|url=KFAgTRqyvdM|title=Chocolate Island 2 Secret Exit - No Cape Get Yoshi|source=Fitz1889}} | ||
+ | |||
+ | {{youtubevideo|url=Y7sfEzlV5rk|title=Chocolate Island 2 Secret Exit - No Cape, Get Yoshi (Alternate room 2,3)|source=Schwartz_RTA}} | ||
Latest revision as of 20:55, 18 February 2022
Chocolate Island 2 | |||||||||||||||||||||||
← Chocolate Island 1 ~ Chocolate Island 3 → | |||||||||||||||||||||||
Powerups | |||||||||||||||||||||||
Lunar Dragon | |||||||||||||||||||||||
Goal Times | |||||||||||||||||||||||
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Contents
Normal Exit
96 Exit
Collect at least 21 coins in the first room in order to get to the cape room.
Be sure to enter the second pipe at 249 or lower on the timer.
For the pipe fly in the third room, be sure to only briefly tap B.
Collect all 4 dragon coins in the first 3 rooms to get the last room with the switch blocks.
Video: Chocolate Island 2 Normal Exit - Cape Source: Sten |
95 Exit, No Cape
Video: Chocolate Island 2 Normal Exit - No Cape Source: Sten |
Lunar Dragon
Video: Chocolate Island 2 Normal Exit - Lunar Dragon Source: Sten |
Secret Exit
96 Exit & No Starworld
Video: Chocolate Island 2 Secret Exit - Cape Source: Sten |
All Castles
Video: Chocolate Island 2 Secret Exit - Cape, Get Yoshi Source: Sten |
95 Exit, No Cape
Video: Chocolate Island 2 Secret Exit - No Cape (Switches Active) Source: Sten |
No Cape, No Starworld
Small Mario
Jumping off the last pipe of room 3 without hitting the chuck is tricky and inconsistent, running off the pipe is a bit slower but much safer.
Video: Chocolate Island 2 Secret Exit - No Cape (Small) Source: Sten |
Fire Mario
The slide in room 1 can also be used with small Mario if the spinjump wiggle feels inconsistent. The koopa route in room 2 as well can be a bit tricky, optionally a fireball can be shot to use the same route as small Mario; or with small Mario, this route can be used to save 1 to 2 frames.
Video: Chocolate Island 2 Secret Exit - No Cape (Fire) Source: LostC0re |
All Castles, No Cape
Note holding jump after mounting yoshi to avoid bouncing on the dino-torch which would delay p-speed
Video: Chocolate Island 2 Secret Exit - No Cape Get Yoshi Source: Fitz1889 |
Video: Chocolate Island 2 Secret Exit - No Cape, Get Yoshi (Alternate room 2,3) Source: Schwartz_RTA |