Difference between revisions of "Donut Plains 2"
(95 secret exit strats that actually keeps yoshi + buzzy bounce) |
m (Added small only secret exit) |
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|96exitS=310 | |96exitS=310 | ||
|95exit=303 | |95exit=303 | ||
− | |95exitS= | + | |95exitS=302 |
|smallonly=308 | |smallonly=308 | ||
|lunardragon=212 | |lunardragon=212 | ||
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= Normal Exit = | = Normal Exit = | ||
== 96 Exit == | == 96 Exit == | ||
+ | === New Strat === | ||
+ | This method avoids potential damage from the final swooper before the pipe better than the classic strat | ||
+ | {{youtubevideo|url=DdYwCKh-55g|title=Donut Plains 2 Normal Exit - Cape|source=SilverStar6609}} | ||
+ | === Classic Strat === | ||
{{youtubevideo|url=X66OJgQO8yc|title=Donut Plains 2 Normal Exit - Cape|source=FellowFeather}} | {{youtubevideo|url=X66OJgQO8yc|title=Donut Plains 2 Normal Exit - Cape|source=FellowFeather}} | ||
+ | |||
== 95 Exit, No Cape == | == 95 Exit, No Cape == | ||
− | {{youtubevideo|url= | + | The buzzy bounce strat featured in the Secret Exit section can be used here, but extra care is needed to avoid hitting the green switch block near the end. |
+ | {{youtubevideo|url=6xDCDEB0s4Y|title=Donut Plains 2 Normal Exit - No Cape, Yoshi|source=Sten}} | ||
== Small Only == | == Small Only == | ||
Line 41: | Line 47: | ||
The keyhole needs to be activated as soon as possible to avoid the shell, though jumping is an easy backup. | The keyhole needs to be activated as soon as possible to avoid the shell, though jumping is an easy backup. | ||
{{youtubevideo|url=BQE9BOvhELo|title=Donut Plains 2 Secret Exit - No Cape, Yoshi|source=Lui}} | {{youtubevideo|url=BQE9BOvhELo|title=Donut Plains 2 Secret Exit - No Cape, Yoshi|source=Lui}} | ||
+ | |||
+ | == Small Only == | ||
+ | {{youtubevideo|url=pDo0zr0z8ZY|title=Donut Plains 2 Secret Exit - Small Only|source=Zapplex}} | ||
= Individual Level = | = Individual Level = |
Latest revision as of 00:36, 7 April 2023
Donut Plains 2 | |||||||||||||||||
← Donut Plains 1 ~ Donut Plains 3 → | |||||||||||||||||
Powerups | |||||||||||||||||
Lunar Dragon | |||||||||||||||||
Goal Times | |||||||||||||||||
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Contents
Normal Exit
96 Exit
New Strat
This method avoids potential damage from the final swooper before the pipe better than the classic strat
Video: Donut Plains 2 Normal Exit - Cape Source: SilverStar6609 |
Classic Strat
Video: Donut Plains 2 Normal Exit - Cape Source: FellowFeather |
95 Exit, No Cape
The buzzy bounce strat featured in the Secret Exit section can be used here, but extra care is needed to avoid hitting the green switch block near the end.
Video: Donut Plains 2 Normal Exit - No Cape, Yoshi Source: Sten |
Small Only
Video: Donut Plains 2 Normal Exit - Small Only Source: Rezephos |
Lunar Dragon
Video: Donut Plains 2 Normal Exit - Lunar Dragon Source: Linkdeadx2 |
Secret Exit
96 Exit
Easy Room 2
Video: Donut Plains 2 Secret Exit - Cape Source: Bramz |
Fast Room 2
This saves about half a second over the above strat and is not much more difficult. Occasionally a football will spawn in the few frames it can; in that case spinning the cape will usually take care of it.
Video: Donut Plains 2 Secret Exit - Cape Source: ThirdLavaDolphin |
95 Exit, No Cape
The buzzy bounce into the pipe is a little tricky, but it can save up to 3 seconds. The keyhole needs to be activated as soon as possible to avoid the shell, though jumping is an easy backup.
Video: Donut Plains 2 Secret Exit - No Cape, Yoshi Source: Lui |
Small Only
Video: Donut Plains 2 Secret Exit - Small Only Source: Zapplex |
Individual Level
Video: Donut Plains 2 Secret Exit - Small Only (IL) Source: Lambby |