Difference between revisions of "Valley of Bowser 1"

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(Added cape+yoshi IL strat)
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|allcastles=361
 
|allcastles=361
 
|nostarworld=361
 
|nostarworld=361
|nocapestarworld=359
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|nocapestarworld=360
 
|lunardragon=308
 
|lunardragon=308
 
|powerups=[[File:feather.png]]
 
|powerups=[[File:feather.png]]
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===Normal===
 
===Normal===
{{youtubevideo|url=yw6wmF8vqCo|title=Valley of Bowser 1 - Cape, Yoshi|source=Stephen1704}}
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{{youtubevideo|url=yw6wmF8vqCo|title=Valley of Bowser 1 - Cape, Yoshi|source=Sten}}
  
 
===Fastest===
 
===Fastest===
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== No Starworld ==
 
== No Starworld ==
 +
===Easy===
 
Take a throw block across the goal for a backup cape.
 
Take a throw block across the goal for a backup cape.
{{youtubevideo|url=21HMgwHH_nQ|title=Valley of Bowser 1 - Cape|source=Stephen1704}}
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{{youtubevideo|url=21HMgwHH_nQ|title=Valley of Bowser 1 - Cape, Get Backup Cape (Easy)|source=Sten}}
 +
 
 +
===Normal===
 +
Spinflying through the mega mole at 0:19 needs to be timed when Mario is passing under the middle of the slope on the ceiling.
 +
 
 +
At the end, make sure to keep holding right against the throw block wall.
 +
Pipe fly is optional and saves 10 frames.
 +
{{youtubevideo|url=Jp-RKfGPJZU|title=Valley of Bowser 1 - Cape, Get Backup Cape (Pipe fly)|source=Lui}}
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 +
===Fast===
 +
The take off at 0:18 sets up the flight meter for the next mega mole section, in order to avoid losing speed running off 2 ledges, saving 8 frames. For the second ledge, it's necessary to go neutral on the D-Pad (can hold down) and let go of Y/X right before the edge, otherwise Mario will enter flight state and bonk on the wall.
 +
 
 +
The optimal throw block wall strat at the end is quite risky and tricky to execute and will not grant a backup cape, so the normal strat may be used instead.
 +
{{youtubevideo|url=WBASpOM3c5k|title=Valley of Bowser 1 - Cape (Fast)|source=Lui}}
  
 
== 95 Exit, No Cape ==
 
== 95 Exit, No Cape ==
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== No Cape, No Starworld ==
 
== No Cape, No Starworld ==
{{youtubevideo|url=Z66ZD-r2F-c|title=Valley of Bowser 1 - No Cape|source=Stephen1704}}
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{{youtubevideo|url=Z66ZD-r2F-c|title=Valley of Bowser 1 - No Cape|source=Sten}}
  
 
== Lunar Dragon ==
 
== Lunar Dragon ==

Latest revision as of 17:51, 25 January 2021

Valley of Bowser 1
ValleyofBowser1.png
Sunken Ghost Ship ~ Valley of Bowser 2
Powerups Feather.png
Lunar Dragon Dragoncoin.png Moon.png
Goal Times
96 Exit 361
All Castles 361
No Starworld 361
95 Exit, No Cape 359
No Cape, No Starworld 360
Lunar Dragon 308

96 Exit & All Castles

In 96 Exit the red blocks will be active, so the first mole will be trapped.

Normal

Video: Valley of Bowser 1 - Cape, Yoshi Source: Sten

Fastest

The movement from 390-388 is difficult to do well but saves doing a second left-right. The ending Yoshifly ground pound is quite precise and saves less than half a second compared to the spin jump method.

Video: Valley of Bowser 1 - Cape, Yoshi Source: ThirdLavaDolphin

No Starworld

Easy

Take a throw block across the goal for a backup cape.

Video: Valley of Bowser 1 - Cape, Get Backup Cape (Easy) Source: Sten

Normal

Spinflying through the mega mole at 0:19 needs to be timed when Mario is passing under the middle of the slope on the ceiling.

At the end, make sure to keep holding right against the throw block wall. Pipe fly is optional and saves 10 frames.

Video: Valley of Bowser 1 - Cape, Get Backup Cape (Pipe fly) Source: Lui

Fast

The take off at 0:18 sets up the flight meter for the next mega mole section, in order to avoid losing speed running off 2 ledges, saving 8 frames. For the second ledge, it's necessary to go neutral on the D-Pad (can hold down) and let go of Y/X right before the edge, otherwise Mario will enter flight state and bonk on the wall.

The optimal throw block wall strat at the end is quite risky and tricky to execute and will not grant a backup cape, so the normal strat may be used instead.

Video: Valley of Bowser 1 - Cape (Fast) Source: Lui

95 Exit, No Cape

Jumping on the first step of the second set of stairs ensures a bigger window to tongue the Mega Mole, as opposed to jumping on the second step.

Video: Valley of Bowser 1 - No Cape, Yoshi (Red Blocks Active) Source: Lui

No Cape, No Starworld

Video: Valley of Bowser 1 - No Cape Source: Sten

Lunar Dragon

Video: Valley of Bowser 1 - Lunar Dragon Source: Umari0


List of Levels
Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle
Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle
Vanilla Dome Vanilla Dome 1 ~ Vanilla Dome 2 ~ Vanilla Dome 3 ~ Vanilla Dome 4 ~ Red Switch Palace ~ Vanilla Ghost House ~ Vanilla Secret 1 ~ Vanilla Secret 2 ~ Vanilla Secret 3 ~ Vanilla Fortress ~ Lemmy's Castle
Twin Bridges Butter Bridge 1 ~ Butter Bridge 2 ~ Cheese Bridge Area ~ Cookie Mountain ~ Soda Lake ~ Ludwig's Castle
Forest of Illusion Forest of Illusion 1 ~ Forest of Illusion 2 ~ Forest of Illusion 3 ~ Forest of Illusion 4 ~ Blue Switch Palace ~ Forest Ghost House ~ Forest Secret Area ~ Forest Fortress ~ Roy's Castle
Chocolate Island Chocolate Island 1 ~ Chocolate Island 2 ~ Chocolate Island 3 ~ Chocolate Island 4 ~ Chocolate Island 5 ~ Choco-Ghost House ~ Chocolate Secret ~ Chocolate Fortress ~ Wendy's Castle
Valley of Bowser Sunken Ghost Ship ~ Valley of Bowser 1 ~ Valley of Bowser 2 ~ Valley of Bowser 3 ~ Valley of Bowser 4 ~ Valley Ghost House ~ Valley Fortress ~ Larry's Castle ~ Front Door ~ Back Door
Star World Star World 1 ~ Star World 2 ~ Star World 3 ~ Star World 4 ~ Star World 5
Special World Gnarly ~ Tubular ~ Way Cool ~ Awesome ~ Groovy ~ Mondo ~ Outrageous ~ Funky