Difference between revisions of "Donut Secret 1"

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(Cape Categories)
 
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|96exit=252
 
|96exit=252
 
|96exitS=258
 
|96exitS=258
|95exit=243
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|95exit=242
 
|95exitS=246
 
|95exitS=246
 
|11exitS=258
 
|11exitS=258
 
|allcastles=252
 
|allcastles=252
 
|nostarworld=252
 
|nostarworld=252
|nocapestarworld=243
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|nocapestarworld=242
|smallonly=243
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|smallonly=242
|lunardragon=
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|lunardragon=229
|lunardragonS=
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|lunardragonS=258
 
|powerups=[[File:flower.png]]
 
|powerups=[[File:flower.png]]
 
|coinsmoons= [[File:dragoncoin.png]]
 
|coinsmoons= [[File:dragoncoin.png]]
 
}}
 
}}
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NOTE: Entering the dry room in this level only saves time if you use the cape to grab the shell to make you swim faster upon exiting the dry room.  It's is inadvisable to enter the dry room if not grabbing the shell.
  
 
= Normal Exit =
 
= Normal Exit =
  
 
== Cape Categories ==
 
== Cape Categories ==
Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely.
+
Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely.  
{{youtubevideo|url=0E-AHG_xcMQ|title=Donut Secret 1 Normal Exit - Cape|source=Stephen1704}}
+
{{youtubevideo|url=nXGkMLCc65g|title=Donut Secret 1 Normal Exit - Cape|source=Sten}}
 +
 
 
== 95 Exit, No Cape & Small Only ==
 
== 95 Exit, No Cape & Small Only ==
{{NoVideo}}
+
There is very little difference in time between these strats, so which is used is up to runner preference.
 +
 
 +
=== No Scroll Strat ===
 +
{{youtubevideo|url=ey4dSKtPgYI|title=Donut Secret 1 Normal Exit - Small Only (No Scroll)|source=Rezephos}}
 +
 
 +
=== Scroll Strat ===
 +
{{youtubevideo|url=xyOUJ9E4X7g|title=Donut Secret 1 Normal Exit - Small Only (Scroll)|source=Rezephos}}
 +
 
 
== No Cape, No Starworld ==
 
== No Cape, No Starworld ==
If using the DP4 fire route, use the Small Only strats above
+
Make sure to not hold right for the final fish. If killing it without getting hit is too hard, doing something akin to the small strat can also work.
{{youtubevideo|url=gad9YTxCm1I|title=Donut Secret 1 Normal Exit - No Cape|source=MinionX}}
+
{{youtubevideo|url=QG3hyqxrYVo|title=Donut Secret 1 Normal Exit - No Cape (Fast)|source=SilverStar6609}}
 +
 
 +
== Lunar Dragon ==
 +
{{youtubevideo|url=4jgCkBv7_LA|title=Donut Secret 1 - Lunar Dragon|source=Umari0}}
  
 
= Secret Exit =
 
= Secret Exit =
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Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. After hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the shell to the remaining fish.
 
Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. After hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the shell to the remaining fish.
 
{{youtubevideo|url=8TJ-9m5u5ew|title=Donut Secret 1 Secret Exit - Cape|source=dram55}}
 
{{youtubevideo|url=8TJ-9m5u5ew|title=Donut Secret 1 Secret Exit - Cape|source=dram55}}
== 95 Exit, No Cape ==  
+
 
{{youtubevideo|url=YZH0TLGsYxE|title=Donut Secret 1 Secret Exit - Small Only|source=Stephen1704}}
+
== 95 Exit, No Cape & 11 Exit, No Cape ==
 +
=== Easy ===
 +
{{youtubevideo|url=Px4XBwCJPBU|title=Donut Secret 1 Secret Exit - Small Only (Easy)|source=Sten}}
 +
=== Fast ===
 +
{{youtubevideo|url=dPANJ17-EwI|title=Donut Secret 1 Secret Exit - Small Only (Fast)|source=SilverStar6609}}
 
{{Levels}}
 
{{Levels}}
 
[[Category:Donut Plains]]
 
[[Category:Donut Plains]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 04:01, 8 July 2020

Donut Secret 1
DonutSecret1.png
Donut Ghost House ~ Donut Secret 2
Powerups Flower.png
Lunar Dragon Dragoncoin.png
Goal Times
Normal Secret
96 Exit 252 258
All Castles 252
No Starworld 252
11 Exit 258
95 Exit, No Cape 242 246
No Cape, No Starworld 242
Small Only 242
Lunar Dragon 229 258

NOTE: Entering the dry room in this level only saves time if you use the cape to grab the shell to make you swim faster upon exiting the dry room. It's is inadvisable to enter the dry room if not grabbing the shell.

Normal Exit

Cape Categories

Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely.

Video: Donut Secret 1 Normal Exit - Cape Source: Sten

95 Exit, No Cape & Small Only

There is very little difference in time between these strats, so which is used is up to runner preference.

No Scroll Strat

Video: Donut Secret 1 Normal Exit - Small Only (No Scroll) Source: Rezephos

Scroll Strat

Video: Donut Secret 1 Normal Exit - Small Only (Scroll) Source: Rezephos

No Cape, No Starworld

Make sure to not hold right for the final fish. If killing it without getting hit is too hard, doing something akin to the small strat can also work.

Video: Donut Secret 1 Normal Exit - No Cape (Fast) Source: SilverStar6609

Lunar Dragon

Video: Donut Secret 1 - Lunar Dragon Source: Umari0

Secret Exit

Cape Categories

Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. After hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the shell to the remaining fish.

Video: Donut Secret 1 Secret Exit - Cape Source: dram55

95 Exit, No Cape & 11 Exit, No Cape

Easy

Video: Donut Secret 1 Secret Exit - Small Only (Easy) Source: Sten

Fast

Video: Donut Secret 1 Secret Exit - Small Only (Fast) Source: SilverStar6609

List of Levels
Yoshi's Island Yoshi's Island 1 ~ Yoshi's Island 2 ~ Yoshi's Island 3 ~ Yoshi's Island 4 ~ Yellow Switch Palace ~ Iggy's Castle
Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle
Vanilla Dome Vanilla Dome 1 ~ Vanilla Dome 2 ~ Vanilla Dome 3 ~ Vanilla Dome 4 ~ Red Switch Palace ~ Vanilla Ghost House ~ Vanilla Secret 1 ~ Vanilla Secret 2 ~ Vanilla Secret 3 ~ Vanilla Fortress ~ Lemmy's Castle
Twin Bridges Butter Bridge 1 ~ Butter Bridge 2 ~ Cheese Bridge Area ~ Cookie Mountain ~ Soda Lake ~ Ludwig's Castle
Forest of Illusion Forest of Illusion 1 ~ Forest of Illusion 2 ~ Forest of Illusion 3 ~ Forest of Illusion 4 ~ Blue Switch Palace ~ Forest Ghost House ~ Forest Secret Area ~ Forest Fortress ~ Roy's Castle
Chocolate Island Chocolate Island 1 ~ Chocolate Island 2 ~ Chocolate Island 3 ~ Chocolate Island 4 ~ Chocolate Island 5 ~ Choco-Ghost House ~ Chocolate Secret ~ Chocolate Fortress ~ Wendy's Castle
Valley of Bowser Sunken Ghost Ship ~ Valley of Bowser 1 ~ Valley of Bowser 2 ~ Valley of Bowser 3 ~ Valley of Bowser 4 ~ Valley Ghost House ~ Valley Fortress ~ Larry's Castle ~ Front Door ~ Back Door
Star World Star World 1 ~ Star World 2 ~ Star World 3 ~ Star World 4 ~ Star World 5
Special World Gnarly ~ Tubular ~ Way Cool ~ Awesome ~ Groovy ~ Mondo ~ Outrageous ~ Funky