Difference between revisions of "Donut Plains 1"
m (Small Only changes: Added wall shell jump and overpipe, changed titles and a note about hitting the koopa the frame it lands.) |
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== Small Only == | == Small Only == | ||
There are many different ways to [[Shell Jumps|shell jump]] up to the key. | There are many different ways to [[Shell Jumps|shell jump]] up to the key. | ||
+ | |||
+ | The shell grabs and midair shell jumps in the next 3 videos are interchangeable. | ||
=== Wall Shell Jump=== | === Wall Shell Jump=== | ||
The wall shell jump seems to be speed dependant and inconsistent, but it's an option to the midair shell jump. | The wall shell jump seems to be speed dependant and inconsistent, but it's an option to the midair shell jump. | ||
− | |||
{{youtubevideo|url=Ipq-L2UXsB4|title=Donut Plains 1 Secret Exit - Small Only Wall Shell Jump|source=Zapplex}} | {{youtubevideo|url=Ipq-L2UXsB4|title=Donut Plains 1 Secret Exit - Small Only Wall Shell Jump|source=Zapplex}} | ||
=== Midair Shell Jump === | === Midair Shell Jump === | ||
This is the easiest strat to shell jump to the secret exit, however shell jumping is still quite difficult. | This is the easiest strat to shell jump to the secret exit, however shell jumping is still quite difficult. | ||
− | If the Parakoopa is stomped the frame it touches the ground Mario will grab the shell instantly and the Koopa will get shooted at a high speed out of the shell, if going the jump under the pipe aim for it | + | If the Parakoopa is stomped the frame it touches the ground Mario will grab the shell instantly and the Koopa will get shooted at a high speed out of the shell, if going for the jump under the pipe aim for it to get shooted to the left so it doesn't get in the way, if it gets shooted to the right then go over the pipe instead. |
− | {{youtubevideo|url= | + | {{youtubevideo|url=AGeBZA2oU_I|title=Donut Plains 1 Secret Exit - Small Only Midair Shell Jump|source=Zapplex}} |
=== Left Midair Shell Jump === | === Left Midair Shell Jump === | ||
− | This | + | This shell jump saves 2 seconds over the easy strat, but is much more difficult. |
− | {{youtubevideo|url= | + | Grabbing the first shell is slightly faster due to being able to regain p speed sooner and it also allows you to go over the pipe, but it's very risky. |
+ | When going for this shell jump Mario will interact with the shell when going in front of the green switch palace blocks, pressing left too early will make you fail the shell jump, pressing left too late will make Mario bonk the yellow pipe. Getting to the top after the shell jump is speed dependant. | ||
+ | {{youtubevideo|url=aTE_KS3ZTdo|title=Donut Plains 1 Secret Exit - Small Only Left Midair Shell jump|source=Zapplex}} | ||
{{Levels}} | {{Levels}} | ||
[[Category:Donut Plains]] | [[Category:Donut Plains]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 03:50, 11 May 2023
Donut Plains 1 | |||||||||||||||||||||||||||||
← Iggy's Castle ~ Donut Plains 2 → | |||||||||||||||||||||||||||||
Powerups | |||||||||||||||||||||||||||||
Lunar Dragon | |||||||||||||||||||||||||||||
Goal Times | |||||||||||||||||||||||||||||
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Contents
Normal Exit
96 Exit
When doing early green switch route, cape can be either be acquired from the first Super Koopa in the stage, or in Donut Plains 2.
Video: Donut Plains 1 Normal Exit - Cape Source: Sten |
95 Exit, No Cape
Grab yoshi here to speed up the second half of Donut Plains and Vanilla Dome.
Video: Donut Plains 1 Normal Exit - No Cape, Get Yoshi Source: Sten |
Small Only
The fastest route for this category is to get the secret exit of this level, but it requires a shell jump, which is difficult. Getting the normal exit is 30 - 40 seconds slower.
Video: Donut Plains 1 Normal Exit - Small Mario Only Source: Sten |
Lunar Dragon
Video: Donut Plains 1 Normal Exit - Lunar Dragon Source: linkdeadx2 |
Secret Exit
Cape Categories
Video: Donut Plains 1 Secret Exit - Cape Source: Lambby |
DP1 Guy: You can hit the Super Koopa on the first frame you leave the ground after jumping, which saves a game second.
Video: Donut Plains 1 Secret Exit - Get Cape (DP1 Guy) Source: Sten |
No Cape Categories
Fire Mario
Make sure to let go of run to shoot fireballs at the koopa by yoshi
Video: Donut Plains 1 Secret Exit - No Cape, Get Yoshi Source: SilverStar6609 |
Small Mario
Video: Donut Plains 1 Secret Exit - Small, Get Yoshi Source: SilverStar6609 |
Small Only
There are many different ways to shell jump up to the key.
The shell grabs and midair shell jumps in the next 3 videos are interchangeable.
Wall Shell Jump
The wall shell jump seems to be speed dependant and inconsistent, but it's an option to the midair shell jump.
Video: Donut Plains 1 Secret Exit - Small Only Wall Shell Jump Source: Zapplex |
Midair Shell Jump
This is the easiest strat to shell jump to the secret exit, however shell jumping is still quite difficult. If the Parakoopa is stomped the frame it touches the ground Mario will grab the shell instantly and the Koopa will get shooted at a high speed out of the shell, if going for the jump under the pipe aim for it to get shooted to the left so it doesn't get in the way, if it gets shooted to the right then go over the pipe instead.
Video: Donut Plains 1 Secret Exit - Small Only Midair Shell Jump Source: Zapplex |
Left Midair Shell Jump
This shell jump saves 2 seconds over the easy strat, but is much more difficult. Grabbing the first shell is slightly faster due to being able to regain p speed sooner and it also allows you to go over the pipe, but it's very risky. When going for this shell jump Mario will interact with the shell when going in front of the green switch palace blocks, pressing left too early will make you fail the shell jump, pressing left too late will make Mario bonk the yellow pipe. Getting to the top after the shell jump is speed dependant.
Video: Donut Plains 1 Secret Exit - Small Only Left Midair Shell jump Source: Zapplex |