Difference between revisions of "Donut Secret 1"
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|previous=Donut Ghost House | |previous=Donut Ghost House | ||
|next=Donut Secret 2 | |next=Donut Secret 2 | ||
+ | |secret=true | ||
|96exit=252 | |96exit=252 | ||
|96exitS=258 | |96exitS=258 | ||
− | |95exit= | + | |95exit=242 |
|95exitS=246 | |95exitS=246 | ||
|11exitS=258 | |11exitS=258 | ||
|allcastles=252 | |allcastles=252 | ||
|nostarworld=252 | |nostarworld=252 | ||
− | |nocapestarworld= | + | |nocapestarworld=242 |
− | |smallonly= | + | |smallonly=242 |
− | |lunardragon= | + | |lunardragon=229 |
− | |lunardragonS= | + | |lunardragonS=258 |
|powerups=[[File:flower.png]] | |powerups=[[File:flower.png]] | ||
+ | |coinsmoons= [[File:dragoncoin.png]] | ||
}} | }} | ||
+ | NOTE: Entering the dry room in this level only saves time if you use the cape to grab the shell to make you swim faster upon exiting the dry room. It's is inadvisable to enter the dry room if not grabbing the shell. | ||
+ | |||
+ | = Normal Exit = | ||
+ | |||
+ | == Cape Categories == | ||
+ | Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. | ||
+ | {{youtubevideo|url=nXGkMLCc65g|title=Donut Secret 1 Normal Exit - Cape|source=Sten}} | ||
+ | |||
+ | == 95 Exit, No Cape & Small Only == | ||
+ | There is very little difference in time between these strats, so which is used is up to runner preference. | ||
+ | |||
+ | === No Scroll Strat === | ||
+ | {{youtubevideo|url=ey4dSKtPgYI|title=Donut Secret 1 Normal Exit - Small Only (No Scroll)|source=Rezephos}} | ||
+ | |||
+ | === Scroll Strat === | ||
+ | {{youtubevideo|url=xyOUJ9E4X7g|title=Donut Secret 1 Normal Exit - Small Only (Scroll)|source=Rezephos}} | ||
+ | |||
+ | == No Cape, No Starworld == | ||
+ | Make sure to not hold right for the final fish. If killing it without getting hit is too hard, doing something akin to the small strat can also work. | ||
+ | {{youtubevideo|url=QG3hyqxrYVo|title=Donut Secret 1 Normal Exit - No Cape (Fast)|source=SilverStar6609}} | ||
+ | |||
+ | == Lunar Dragon == | ||
+ | {{youtubevideo|url=4jgCkBv7_LA|title=Donut Secret 1 - Lunar Dragon|source=Umari0}} | ||
+ | |||
+ | = Secret Exit = | ||
+ | |||
+ | == Cape Categories == | ||
+ | Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. After hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the shell to the remaining fish. | ||
+ | {{youtubevideo|url=8TJ-9m5u5ew|title=Donut Secret 1 Secret Exit - Cape|source=dram55}} | ||
+ | |||
+ | == 95 Exit, No Cape & 11 Exit, No Cape == | ||
+ | === Easy === | ||
+ | {{youtubevideo|url=Px4XBwCJPBU|title=Donut Secret 1 Secret Exit - Small Only (Easy)|source=Sten}} | ||
+ | === Fast === | ||
+ | {{youtubevideo|url=dPANJ17-EwI|title=Donut Secret 1 Secret Exit - Small Only (Fast)|source=SilverStar6609}} | ||
{{Levels}} | {{Levels}} | ||
[[Category:Donut Plains]] | [[Category:Donut Plains]] | ||
[[Category:Level]] | [[Category:Level]] |
Latest revision as of 04:01, 8 July 2020
Donut Secret 1 | |||||||||||||||||||||||||||||
← Donut Ghost House ~ Donut Secret 2 → | |||||||||||||||||||||||||||||
Powerups | |||||||||||||||||||||||||||||
Lunar Dragon | |||||||||||||||||||||||||||||
Goal Times | |||||||||||||||||||||||||||||
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NOTE: Entering the dry room in this level only saves time if you use the cape to grab the shell to make you swim faster upon exiting the dry room. It's is inadvisable to enter the dry room if not grabbing the shell.
Contents
Normal Exit
Cape Categories
Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely.
Video: Donut Secret 1 Normal Exit - Cape Source: Sten |
95 Exit, No Cape & Small Only
There is very little difference in time between these strats, so which is used is up to runner preference.
No Scroll Strat
Video: Donut Secret 1 Normal Exit - Small Only (No Scroll) Source: Rezephos |
Scroll Strat
Video: Donut Secret 1 Normal Exit - Small Only (Scroll) Source: Rezephos |
No Cape, No Starworld
Make sure to not hold right for the final fish. If killing it without getting hit is too hard, doing something akin to the small strat can also work.
Video: Donut Secret 1 Normal Exit - No Cape (Fast) Source: SilverStar6609 |
Lunar Dragon
Video: Donut Secret 1 - Lunar Dragon Source: Umari0 |
Secret Exit
Cape Categories
Spinning the fish while holding the shell is based on the cape framerule. The first two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun after a quick left/right, or swum over entirely. After hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the shell to the remaining fish.
Video: Donut Secret 1 Secret Exit - Cape Source: dram55 |
95 Exit, No Cape & 11 Exit, No Cape
Easy
Video: Donut Secret 1 Secret Exit - Small Only (Easy) Source: Sten |
Fast
Video: Donut Secret 1 Secret Exit - Small Only (Fast) Source: SilverStar6609 |