Difference between revisions of "Donut Secret 2"
m (→95 Exit, No Cape) |
(fixing my old videos) |
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=== Before Special === | === Before Special === | ||
If special world has not yet been beaten, a few frames can be saved by getting flight sooner | If special world has not yet been beaten, a few frames can be saved by getting flight sooner | ||
− | {{youtubevideo|url= | + | {{youtubevideo|url=14xXuXM_KQE|title=Donut Secret 2 - Cape (No Special)|source=Sten}} |
== 95 Exit, No Cape == | == 95 Exit, No Cape == |
Revision as of 08:46, 29 April 2020
Donut Secret 2 | ||||||||
← Donut Secret 1 ~ Donut Secret House → | ||||||||
Powerups | — | |||||||
Lunar Dragon | ||||||||
Goal Times | ||||||||
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96 Exit
After Special
Do a full spinjump to avoid taking damage from the yellow koopa
Video: Donut Secret 2 - Cape (Special Beaten) |
Before Special
If special world has not yet been beaten, a few frames can be saved by getting flight sooner
Video: Donut Secret 2 - Cape (No Special) Source: Sten |
95 Exit, No Cape
The wall jump at the end can be attempted for free. Even without hitting it, just hold B to make it over.
Uploader note: even though small Mario is used in 95 exit, fire Mario is used to show how the level is done as fire (easier to jump over certain enemies instead of under).
Video: Donut Secret 2 - No Cape Source: SilverStar6609 |
Lunar Dragon
Video: Donut Secret 2 - Lunar Dragon Source: Umari0 |