Difference between revisions of "Donut Secret House"
(Added a strat that avoids the luck jump) |
m (Added description to distinguish how the boo ring is for 95 and 11) |
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== 95 Exit, No Cape & 11 Exit, No Cape == | == 95 Exit, No Cape & 11 Exit, No Cape == | ||
− | The initial position of the boo ring will vary depending on the strats used on the normal exit of this stage. | + | The initial position of the boo ring will vary depending on the strats used on the normal exit of this stage for 95 Exit and will always be the same for 11 Exit. |
The Jump from the turn blocks up to the secret exit door is luck based, take the vine if you don't make it. | The Jump from the turn blocks up to the secret exit door is luck based, take the vine if you don't make it. | ||
=== No Stair Clip === | === No Stair Clip === |
Revision as of 22:13, 8 September 2017
Donut Secret House | |||||||||||||||||
← Donut Secret 2 ~ Morton's Castle → | |||||||||||||||||
Powerups | |||||||||||||||||
Lunar Dragon | — | ||||||||||||||||
Goal Times | |||||||||||||||||
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In the Donut Secret House, there are Boo Rings in the first and second room that runners must react too. These Boo Rings may seem random, but aren't random at all. When a Boo Ring despawns, its position is saved and reused for the next Boo Ring spawn. So when the first Boo Ring is despawned in the first room when moving to the right, its position is reused for the Boo Ring in room 2 when its spawned in.
Contents
Normal Exit
96 Exit
The boo ring positions will vary based on how fast the secret exit of this stage was played. The screen can be scrolled left at the beginning of the second room in order to load the boo ring sooner, this makes it easier to get through if the boo ring is in a bad position. Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.
Under Last Boo
Video: Donut Secret House Normal Exit - Cape (Under Last Boo) Source: Stephen1704 |
Over Last Boo
Be careful not to land on the boo. This strat usually gives 369 but can be 370 if done optimally.
Video: Donut Secret House Normal Exit - Cape (Over Last Boo) Source: SilverStar6609 |
95 Exit, No Cape
Doing the stair clip significantly impacts the position of the boo ring in the second room.
No Stair Clip
Video: Donut Secret House Normal Exit - No Cape (No Stair Clip) Source: Stephen1704 |
Stair Clip
The stair clip is frame perfect, but not particularly difficult. Simply do a full spinjump from the bottom of the stairs.
Video: Donut Secret House Normal Exit - No Cape (Stair Clip) Source: Stephen1704 |
Secret Exit
Cape Categories
If Vanilla Ghost house was played before this stage, the positioning of the boo ring may be different. If the first room is done slowly, a left/right may be necessary to avoid hitting the boo ring in the second room.
Standard Strat
Getting p-speed before the eerie is kinda tricky. If you don't, simply spinjump over the eerie then fly holding the p-switch to the door.
Video: Donut Secret House Secret Exit - Cape (Easy Strat) Source: Stephen1704 |
Fast Strat
This strat is not recommended for beginners. Jumping through the boo rings in the first room is a little tricky, and makes the second room much more difficult.
Video: Donut Secret House Secret Exit - Cape (Fast Strat) Source: Stephen1704 |
95 Exit, No Cape & 11 Exit, No Cape
The initial position of the boo ring will vary depending on the strats used on the normal exit of this stage for 95 Exit and will always be the same for 11 Exit. The Jump from the turn blocks up to the secret exit door is luck based, take the vine if you don't make it.
No Stair Clip
Video: Donut Secret House Secret Exit - No Cape (No Stair Clip) Source: Stephen1704 |
Stair Clip
Video: Donut Secret House Secret Exit - No Cape (Stair Clip) Source: Stephen1704 |
No Luck Jump
This avoids the luck jump at the cost of about a second.
Video: Donut Secret House Secret Exit - No Cape (No Luck Jump) Source: SilverStar6609 |