Difference between revisions of "Forest Fortress"
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This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo. | This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo. | ||
{{youtubevideo|url=hoRSvjyHbVU|title=Forest Fortress Room 2 - Cape (Consistent)|source=Stephen1704}} | {{youtubevideo|url=hoRSvjyHbVU|title=Forest Fortress Room 2 - Cape (Consistent)|source=Stephen1704}} | ||
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+ | ==== Faster Strat ==== | ||
+ | This strat makes use of the flight meter to clear the early section just a bit faster. Alternatively, you can also use a spinjump at the start, but you need to spam your cape spin to delay the podoboos at the start. | ||
+ | {{youtubevideo|url=R421TDuUmmk|title=Forest Fortress Room 2 - Cape (Consistent)|source=SilverStar6609}} | ||
== 95 Exit, No Cape == | == 95 Exit, No Cape == |
Revision as of 20:21, 19 March 2017
Forest Fortress | ||||||||
← Forest Secret Area ~ Roy's Castle → | ||||||||
Powerups | ||||||||
Lunar Dragon | — | |||||||
Goal Times | ||||||||
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Contents
96 Exit
Room 1
It doesn't really matter how this room is played, flying makes it a bit easier to avoid taking damage.
Video: Forest Fortress Room 1 - Cape Source: Stephen1704 |
Rooms 2 & 3
There are many ways to play the second room of this stage, the ones below are ordered by difficulty.
Safe but Slow
This strat is quite slow, but very consistent. It is much faster if you release jump just before bouncing on the third podoboo, however sometimes mario won't hit the podoboo, and releasing jump in this case will cause mario to get hit by the sawblade.
Video: Forest Fortress Room 2 - Cape (Safe) Source: Stephen1704 |
Consistent Strat
This strat is a bit more difficult than the one below, but isn't affected by the inconsistency of the third podoboo.
Video: Forest Fortress Room 2 - Cape (Consistent) Source: Stephen1704 |
Faster Strat
This strat makes use of the flight meter to clear the early section just a bit faster. Alternatively, you can also use a spinjump at the start, but you need to spam your cape spin to delay the podoboos at the start.
Video: Forest Fortress Room 2 - Cape (Consistent) Source: SilverStar6609 |
95 Exit, No Cape
Room 1
Video: Forest Fortress Room 1 - No Cape Source: Stephen1704 |
Rooms 2 & 3
The jump onto the podoboo and the jump to the wall triangle are quite precise. If these are too difficult, just wait out the podoboos and the saws and do the rest of the level as shown.
Video: Forest Fortress Room 2 - No Cape Source: Stephen1704 |