Cape Categories
It is important to note that above this stage there is a pipe that can get in the way while flying over the stage. Fly just barely off screen, as there is not much room.
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Safe Strats
Video: Choco-Ghost House - Cape (Safe) Source: Sten
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Video: Choco-Ghost House - Cape (Safe, Spinfly) Source: Schwartz_RTA
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Fast Strats
These Strats save a second at most, and are quite tricky.
The Door fly at the end only saves time if you land on the very right of the platform after the boo bounce.
Video: Choco-Ghost House - Cape (Fast) Source: Sten
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Alternate Fast Strats
This room 1 requires no floating with Mario's cape but is conditional. It doesn't work with instant fast fly. If Mario gets 51 flight speed before the fishing boo, it can be done just like in the video. If Mario gets 51 flight speed after the fishing boo appears, tap A to float for one framerule after cape cancelling on the fishing boo.
The regular jump in room 2 is to start the flight meter for the door fly. Some find this method easier than using a spin fly to set the flight meter.
Video: Choco Ghost House - Cape (Fast) Source: SilverStar6609
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No Cape Categories
Damage Boost
Jump immediately after the first door in case you miss it, or just wait and attempt the door after the hole has moved out from under it.
The small only strat can also be used to keep a powerup here.
Video: Choco-Ghost House - No cape (Damage Boost) Source: Sten
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Damageless
With Fire Mario, a small delay is required to move the first boo line out of the way. Going as fast as possible is used in the video, but optionally, hugging the right wall while bouncing on the boo line can also (more reliably) avoid damage. With small Mario, a delay isn't required for the first boo line.
Video: Choco-Ghost House - No cape (Damageless) Source: LostC0re
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