Difference between revisions of "Terminology"
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− | + | == Abbreviations == | |
− | + | ;NSW:[[No Starworld]] | |
− | ; | + | ;NCNSW:[[No Cape, No Starworld]] |
− | + | ;AC:[[All Castles]] | |
− | ; | + | ;YI:[[Yoshi's Island]] |
− | + | ;DP:[[Donut Plains]] | |
− | ; | + | ;VD:[[Vanilla Dome]] |
− | + | ;FoI:[[Forest of Illusion]] | |
− | ;YI | + | ;CI:[[Chocolate Island]] |
− | + | ;VoB:[[Valley of Bowser]] | |
− | ;DP | + | ;SW:[[Star World]] |
− | + | ;SP:[[Special World]] | |
− | ;VD | + | ;IL:[[Individual Level]] |
− | + | ;RNG:[[RNG|Random Number Generator]] | |
− | ; | + | ;TAS:Tool Assisted Speedrun / Tool Assisted Superplay |
− | + | ;GBK:[[Groovy]] Boss Kill | |
− | + | ;CMBK:[[Cookie Mountain]] Boss Kill | |
− | + | ;DBK:Double Boss Kill--getting both GBK and CMBK in a single run | |
− | ;CI | + | == General Terms == |
− | + | ;Wiggle/Left-Right/Turnback:While running, pressing left for a short time to slow down. Useful for manipulating enemy spawns or for correcting a jump that went too far. | |
− | ;VoB | + | ;Long Jump: Tapping jump and immediately regrabbing and holding it to get a low jump but slow falling, resulting in a longer jump. |
− | + | ;Clip: Falling through or getting stuck any sort of solid platform. | |
− | ;SW | + | ;Wall Clip:When running into a wall at a high speed, and Mario acts as if he were standing on solid ground for a frame. Allows for a wall jump, but also kills [[Mechanics|P-Speed]] and spin jumps. |
− | + | ;Corner Clip:When running into a corner at the top of a wall, and Mario hits the wall and the floor at the same time. Mario makes it to the platform, but [[Mechanics|P-Speed]] is lost. If Mario is going fast enough, he can actually fall through the block. | |
− | ;IL: Individual Level: | + | ;Wall Jump:Jumping on the frame(s) Mario is technically standing on solid ground during a wall clip. |
− | + | ;Stair Clip/Slope Clip: When jumping at a shallower angle than the slope at the right place, Mario can fall through the slope. | |
− | ; | + | ;Yoshi Clip: Using Yoshi to easily clip through a solid block. See [[Yoshi Clips]]. |
− | + | ;Block Dupe: Abusing bad collision to create extra blocks by hitting them with an item at a particular position. | |
− | ; | + | ;Wings: The item that Yoshi can grab to go to a bonus room and end the level prematurely. Usually refers to spawning unintended wings using block dupes. See [[Wings]]. |
− | + | ;Shell Jump: Throwing a shell midair and jumping off of it immediately after. See [[Shell Jumps]]. | |
− | ; | + | ;Item Swap: Allowing Yoshi to eat any sprite in the game by removing the item off of Yoshi's tongue as he is grabbing it. |
− | + | ;Cloud: The cloud Lakitu rides around in; usually refers to the item swap that gives you a cloud in your item box. See [[Cloud]]. | |
− | ; | + | ;Orb: The green ? orb at the end of [[Sunken Ghost Ship]]. Usually refers to the item swap that gives you an orb in your item box. See [[Orb]]. |
− | + | ;Neutral Jump/Hopping Glitch: Abusing speed mechanics to make Mario move ever-so-slightly faster by releasing right on the D-pad. Can be used to eke out an extra game second on the clock. | |
− | ; | + | ;Fast Yoshi: Block duping a Yoshi block, which causes Yoshi to hatch quickly. Usually used in [[Yoshi's Island 2]] for [[11 Exit]] runs. |
− | + | ;Fast Fly: Abusing speed mechanics to make Mario fly faster by tapping right until Mario is flying as fast as he can. See [[Mechanics|Flying]]. | |
− | ; | + | ;Pipe Fly/Door Fly: Abusing flying mechanics to retain flight after entering a door or pipe. |
− | + | ;Sticky Fly: Abusing flying mechanics to stick to a ceiling while flying. | |
− | ; | + | ;Yoshi Flight: Abusing flying mechanics to enter the flying state while riding Yoshi. |
− | + | ;One Tile Fly: Landing on a single block and taking off again. | |
− | ; | + | ;Zips/Tornadoes/Smashola: Abusing collision mechanics to quickly move downward by pushing Mario through yellow turn blocks. |
− | + | == Strat Nicknames == | |
− | ; | + | ;Underball: Going under the Podoboo in room 1 of [[Iggy's Castle]]. |
− | + | ;Dank-Ass Iggy Room: Getting a 282 on the game timer in room 1 of [[Iggy's Castle]] without doing Underball. | |
− | ; | + | ;Morton Fly: Spin flying up room 3 of [[Morton's Castle]]. |
− | + | ;Fast Red Switch: Hitting the P-switch and getting pipe fly in [[Red Switch Palace]]. | |
− | ; | + | ;Dirty Eerie: Taking off before the two Eeries in [[Vanilla Ghost House]]. |
− | + | ;Ride of Shame: Riding on the skull rafts in [[Vanilla Dome 3]] without flying past them. | |
− | ; | + | ;Yolo Fly: Skipping the 2nd skull raft in [[Vanilla Dome 3]] by performing a very tight spin fly without doing a turnback. |
− | + | ;Blargg Skip: Skipping the skull raft after the midway point in [[Vanilla Dome 3]] by bouncing off a Blargg. | |
− | ; | + | ;Raft Skip: Completely skipping the skull raft after the midway point in [[Vanilla Dome 3]] by using Yoshi flight. |
− | + | ;Vanilla Dode 3: Doing all the fastest strats in [[Vanilla Dome 3]]; nicknamed after speedrunner [[Dodechehedron]]. | |
− | ; | + | ;Goal Post Eat: Getting an unintentional item swap in [[Star World 3]] that results in Baby Yoshi eating the goal tape, making the normal exit unbeatable. |
− | + | ;Awesome Flower: Grabbing the fire flower in [[Awesome]]. | |
− | + | ;Red Block Thing: Taking off from the lowest Red ! Block while getting the secret exit of [[Vanilla Dome 1]]. | |
− | + | ;Getting Mooned/Getting Blocked/Scraping: Flying through a level with obstacles in the air, but losing flight due to crashing into them instead of flying over. | |
+ | ;Back to the Future: Getting 288 on the game timer in the first room of [[Ludwig's Castle]]. | ||
+ | ;Left Side Clip: Yoshi clipping on the left side of the ledge in [[Forest of Illusion 2]]. | ||
+ | ;Dickbutt: The visual cue for jumping in [[Forest Secret Area]]. | ||
+ | ;Dirty Bubble: Taking off before the first bubble in [[Forest of Illusion 3]]. | ||
+ | ;Roy Fly: Flying through the first half of [[Roy's Castle]], skipping the block snake. | ||
+ | ;Dirty Hole: Taking off before the first hole in [[Choco-Ghost House]]. | ||
+ | ;Cooter Kill: Finishing off Wendy in [[Wendy's Castle]] by hitting her the third time while she is sticking out of a pipe upside-down. | ||
+ | ;Scroll-less Despawn: Despawning one of the Boo Rings in [[Sunken Ghost Ship]] by manipulating when the Boo Cloud appears. | ||
+ | ;Sexy Slide: Smoothly gliding through the one tile hole in [[Valley Ghost House]] by the key and keyhole. | ||
+ | ;Sandbar: The second room of [[Valley of Bowser 2]]. | ||
+ | ;Sandbar Clip: Clipping through the sandbar to save 12 seconds. | ||
+ | ;The Double: Clipping through the sandbar twice to save 18 seconds. | ||
+ | ;The Triple: Clipping through the sandbar three times to save 18.5 seconds. | ||
+ | ;The Quad: Clipping through the sandbar three times, then clipping through the floor in the 3rd room to save 19 seconds. | ||
+ | ;Cape Kill: The optimal strategy for defeating Bowser by flying in the sky at certain times to hit him as quickly as possible. | ||
+ | ;Ball Skip: Hitting Bowser while his is preparing the toss a ball, which causes him to not throw it. | ||
+ | ;Cloud Kill: The optimal strategy for defeating Bowser by using the [[Cloud]] to skip Bowser's animations. | ||
[[Category:Getting Started]] | [[Category:Getting Started]] |
Revision as of 07:45, 4 January 2017
Abbreviations
- NSW
- No Starworld
- NCNSW
- No Cape, No Starworld
- AC
- All Castles
- YI
- Yoshi's Island
- DP
- Donut Plains
- VD
- Vanilla Dome
- FoI
- Forest of Illusion
- CI
- Chocolate Island
- VoB
- Valley of Bowser
- SW
- Star World
- SP
- Special World
- IL
- Individual Level
- RNG
- Random Number Generator
- TAS
- Tool Assisted Speedrun / Tool Assisted Superplay
- GBK
- Groovy Boss Kill
- CMBK
- Cookie Mountain Boss Kill
- DBK
- Double Boss Kill--getting both GBK and CMBK in a single run
General Terms
- Wiggle/Left-Right/Turnback
- While running, pressing left for a short time to slow down. Useful for manipulating enemy spawns or for correcting a jump that went too far.
- Long Jump
- Tapping jump and immediately regrabbing and holding it to get a low jump but slow falling, resulting in a longer jump.
- Clip
- Falling through or getting stuck any sort of solid platform.
- Wall Clip
- When running into a wall at a high speed, and Mario acts as if he were standing on solid ground for a frame. Allows for a wall jump, but also kills P-Speed and spin jumps.
- Corner Clip
- When running into a corner at the top of a wall, and Mario hits the wall and the floor at the same time. Mario makes it to the platform, but P-Speed is lost. If Mario is going fast enough, he can actually fall through the block.
- Wall Jump
- Jumping on the frame(s) Mario is technically standing on solid ground during a wall clip.
- Stair Clip/Slope Clip
- When jumping at a shallower angle than the slope at the right place, Mario can fall through the slope.
- Yoshi Clip
- Using Yoshi to easily clip through a solid block. See Yoshi Clips.
- Block Dupe
- Abusing bad collision to create extra blocks by hitting them with an item at a particular position.
- Wings
- The item that Yoshi can grab to go to a bonus room and end the level prematurely. Usually refers to spawning unintended wings using block dupes. See Wings.
- Shell Jump
- Throwing a shell midair and jumping off of it immediately after. See Shell Jumps.
- Item Swap
- Allowing Yoshi to eat any sprite in the game by removing the item off of Yoshi's tongue as he is grabbing it.
- Cloud
- The cloud Lakitu rides around in; usually refers to the item swap that gives you a cloud in your item box. See Cloud.
- Orb
- The green ? orb at the end of Sunken Ghost Ship. Usually refers to the item swap that gives you an orb in your item box. See Orb.
- Neutral Jump/Hopping Glitch
- Abusing speed mechanics to make Mario move ever-so-slightly faster by releasing right on the D-pad. Can be used to eke out an extra game second on the clock.
- Fast Yoshi
- Block duping a Yoshi block, which causes Yoshi to hatch quickly. Usually used in Yoshi's Island 2 for 11 Exit runs.
- Fast Fly
- Abusing speed mechanics to make Mario fly faster by tapping right until Mario is flying as fast as he can. See Flying.
- Pipe Fly/Door Fly
- Abusing flying mechanics to retain flight after entering a door or pipe.
- Sticky Fly
- Abusing flying mechanics to stick to a ceiling while flying.
- Yoshi Flight
- Abusing flying mechanics to enter the flying state while riding Yoshi.
- One Tile Fly
- Landing on a single block and taking off again.
- Zips/Tornadoes/Smashola
- Abusing collision mechanics to quickly move downward by pushing Mario through yellow turn blocks.
Strat Nicknames
- Underball
- Going under the Podoboo in room 1 of Iggy's Castle.
- Dank-Ass Iggy Room
- Getting a 282 on the game timer in room 1 of Iggy's Castle without doing Underball.
- Morton Fly
- Spin flying up room 3 of Morton's Castle.
- Fast Red Switch
- Hitting the P-switch and getting pipe fly in Red Switch Palace.
- Dirty Eerie
- Taking off before the two Eeries in Vanilla Ghost House.
- Ride of Shame
- Riding on the skull rafts in Vanilla Dome 3 without flying past them.
- Yolo Fly
- Skipping the 2nd skull raft in Vanilla Dome 3 by performing a very tight spin fly without doing a turnback.
- Blargg Skip
- Skipping the skull raft after the midway point in Vanilla Dome 3 by bouncing off a Blargg.
- Raft Skip
- Completely skipping the skull raft after the midway point in Vanilla Dome 3 by using Yoshi flight.
- Vanilla Dode 3
- Doing all the fastest strats in Vanilla Dome 3; nicknamed after speedrunner Dodechehedron.
- Goal Post Eat
- Getting an unintentional item swap in Star World 3 that results in Baby Yoshi eating the goal tape, making the normal exit unbeatable.
- Awesome Flower
- Grabbing the fire flower in Awesome.
- Red Block Thing
- Taking off from the lowest Red ! Block while getting the secret exit of Vanilla Dome 1.
- Getting Mooned/Getting Blocked/Scraping
- Flying through a level with obstacles in the air, but losing flight due to crashing into them instead of flying over.
- Back to the Future
- Getting 288 on the game timer in the first room of Ludwig's Castle.
- Left Side Clip
- Yoshi clipping on the left side of the ledge in Forest of Illusion 2.
- Dickbutt
- The visual cue for jumping in Forest Secret Area.
- Dirty Bubble
- Taking off before the first bubble in Forest of Illusion 3.
- Roy Fly
- Flying through the first half of Roy's Castle, skipping the block snake.
- Dirty Hole
- Taking off before the first hole in Choco-Ghost House.
- Cooter Kill
- Finishing off Wendy in Wendy's Castle by hitting her the third time while she is sticking out of a pipe upside-down.
- Scroll-less Despawn
- Despawning one of the Boo Rings in Sunken Ghost Ship by manipulating when the Boo Cloud appears.
- Sexy Slide
- Smoothly gliding through the one tile hole in Valley Ghost House by the key and keyhole.
- Sandbar
- The second room of Valley of Bowser 2.
- Sandbar Clip
- Clipping through the sandbar to save 12 seconds.
- The Double
- Clipping through the sandbar twice to save 18 seconds.
- The Triple
- Clipping through the sandbar three times to save 18.5 seconds.
- The Quad
- Clipping through the sandbar three times, then clipping through the floor in the 3rd room to save 19 seconds.
- Cape Kill
- The optimal strategy for defeating Bowser by flying in the sky at certain times to hit him as quickly as possible.
- Ball Skip
- Hitting Bowser while his is preparing the toss a ball, which causes him to not throw it.
- Cloud Kill
- The optimal strategy for defeating Bowser by using the Cloud to skip Bowser's animations.