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  • If you enter the level as big mario, you can grab two flowers to set up GBK.
    2 KB (282 words) - 20:05, 18 February 2022
  • ...floating, tapping B once before the pipe and once after the pipe will set Mario up to get enough p-speed so long as he landed early enough on the first pla
    2 KB (249 words) - 20:11, 18 February 2022
  • If entering the stage as fire mario, grab the star from the roulette block to clear the end of the stage easily If entering the stage as small mario, grab fire from the roulette block in order to kill Morton, Ludwig and Roy
    3 KB (537 words) - 13:33, 26 April 2024
  • '''Sprites''' are any entity that interacts with Mario (standard), shoots regular sprites (shooters), and starts a behaviour in th
    28 KB (3,747 words) - 02:14, 8 November 2018
  • This page is to compare the different versions of Super Mario World. There are six versions of Super Mario World that are currently allowed on the leaderboards.
    9 KB (1,375 words) - 12:40, 20 January 2023
  • This page is to explain the controls in Super Mario World, and how they differ between each of the different Marios. *'''D-Pad''' - Self explanatory. Moves Mario on the overworld and in game, changes selections on selection screens, etc.
    6 KB (1,125 words) - 03:30, 17 December 2019
  • .... If you walk through this as small mario, you will instantly become Super Mario and if you are already Super/Caped/Fire, nothing happens. These also act as ...t jump in Iggy's Castle is significantly easier to make when you are small Mario, and no time is lost if you accidentally hit the Koopa and shrink.
    7 KB (1,333 words) - 20:45, 7 December 2016
  • ;Wall Clip:When running into a wall at a high speed, and Mario acts as if he were standing on solid ground for a frame. Allows for a wall ...ime. Mario makes it to the platform, but [[Mechanics|P-Speed]] is lost. If Mario is going fast enough, he can actually fall through the block.
    8 KB (1,377 words) - 18:23, 19 December 2019
  • ...e works for you. The midway point is skipped so that you can stay as small Mario, which will make the first jump in [[Iggy's Castle]] easier. In order to ge
    2 KB (326 words) - 12:25, 28 April 2020
  • ...sy. To save an extra game second, run along each of the brown platforms so Mario gets a short boost from each one.
    1 KB (193 words) - 12:39, 2 June 2019
  • {{youtubevideo|url=qNLUQ6B9qjw|title=Donut Plains 1 Normal Exit - Small Mario Only|source=Sten}} === Fire Mario ===
    4 KB (600 words) - 03:50, 11 May 2023
  • ...st two fish after the pipe can be spun without losing the shell so long as mario doesn't rub his feet on the floor after the pipe. The 3rd fish can be spun ...r hitting the p-switch, if you didn't do a left right earlier, briefly rub mario's feet on the ground in order to give the best chance of not losing the she
    3 KB (430 words) - 04:01, 8 July 2020
  • Cape Cancel: This is the intended outcome. Right as Mario lands, start holding left again. <br/> ...d X when entering, and duck (or let go of right) for exactly 2 frames once Mario's been on the screen for 5-7 frames. A table of acceptable delay amount/tim
    5 KB (932 words) - 04:35, 3 May 2020
  • ...on the cape framerule. Right zips are much harder than left zips, because Mario is pushed to the left as he zips.
    2 KB (237 words) - 07:55, 19 June 2018
  • ...e is difficult, simply fly high over the stage. This is slightly slower as Mario's speed gets locked later. Be sure not to fly over the goal tape when flyin ...re entering cape flight state. The feather won't immediately interact with Mario as it comes out of the block, hence the delay.
    3 KB (507 words) - 04:04, 6 April 2023
  • Since the cape framerule is always reset on pipe transitions and Mario's speed is always the same, this strat is relatively low risk. It also save
    2 KB (270 words) - 20:57, 15 February 2021
  • ...ching the ground can be done in a number of ways, such as by flying before Mario gets surrounded, or swimming upwards. [https://www.youtube.com/watch?v=oxUG ...e pushed leftward by it. Oddly, Layer 2 does will not do this, and instead Mario will be able to freely walk around (though unable to jump).
    115 KB (20,927 words) - 22:38, 23 March 2017
  • Rubbing up against the pipe makes mario grip the slope when he runs down it. This consistently gives p-speed by the
    2 KB (352 words) - 03:22, 8 May 2017
  • ...tml CGDQ Schedule]</ref><ref name="GDQVODS">[http://gdqvods.com/game/super-mario-world/ GDQ Vods]</ref><ref name="GDQEVENTTRACKER">[https://gamesdonequick.c | Awesome Games Done Quick 2014 || dram55 || January 7, 2014 || Low% (Small Mario Only) || 17:08 || [https://www.youtube.com/watch?v=JL4lNPqLEE8 Video] || <r
    8 KB (1,015 words) - 04:02, 24 February 2020
  • ...a trick that involves bouncing off of a thrown shell in mid-air, allowing Mario to cross much longer gaps or reach much higher heights than normal. Shell j ...own near, but not at, the height of his jump. If thrown too early or late, Mario will either be hit by the shell or miss it altogether.
    5 KB (961 words) - 08:27, 29 December 2016

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