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  • The Orb is a glitch that can be obtained in the common Super Mario Categories [[11 Exit]] (Orb) and [[11 Exit, No Cape]] (Orb). It can also be obtained in the Miscellaneous Super Mario World Categories [[17 Message Blocks]], [[All 4s]], [[All Ghost Houses]], [
    4 KB (675 words) - 10:03, 18 April 2023
  • ...ing on the frame of dismount and this cycle of 4 frames repeats, just like Mario speed oscillation does every 5 frames at full pspeed. To clip through the c
    3 KB (391 words) - 17:27, 17 March 2020
  • ...hrough Yoshi wings skips the end-of-level fanfare that normally plays when Mario triggers the goal. Block duplication is crucial to getting wings, and since ...sired block to dupe and kick the shell upwards. By floating down with cape Mario for this dupe, it becomes a 2 frame window. There is no luck involved at al
    6 KB (1,126 words) - 21:02, 2 October 2019
  • Uploader note: even though small Mario is used in 95 exit, fire Mario is used to show how the level is done as fire (easier to jump over certain
    2 KB (255 words) - 20:36, 18 February 2022
  • ...Make sure to jump before hitting the springboard, as hitting it will cause mario to lose p-speed.
    1 KB (201 words) - 04:52, 3 May 2020
  • ...is falling. This conserves its downward momentum and stops it from killing mario when it wakes up.
    4 KB (636 words) - 08:29, 20 February 2022
  • Rubbing up against the blue pipe makes Mario grip the steep slope when he runs down it. This consistently gives p-speed
    5 KB (814 words) - 08:06, 20 February 2022
  • Grab the midway here, because mario needs to be big for castle 3.
    2 KB (260 words) - 07:48, 20 February 2022
  • ...Start holding left when entering the level, and switch to right as soon as Mario appears.
    1 KB (240 words) - 07:27, 3 May 2020
  • The shell throw in this setup can be affected by Mario's speed, and is less reliable ...ned koopa. Lastly, the stun timer from the glitched koopa must reach 0; if Mario fireballs the glitched koopa into a coin before the stun timer reaches 0, t
    5 KB (737 words) - 20:53, 18 February 2022
  • In All Castles, stay Fire Mario at the end to fast swap to cape in [[Forest of Illusion 1]]. <br/> The trick may be tight, but with practice it can be somewhat consistent. If Mario scrapes the wall or floor, wait out the bony beetle instead.
    2 KB (268 words) - 09:40, 3 May 2020
  • Grabbing the flower is only worthwhile if you are already fire mario, or have no powerup. Grabbing the flower is only worthwhile if you are already fire mario, or have no powerup.
    5 KB (857 words) - 13:50, 26 April 2024
  • ...sed as visual cues for this, one of the most common is aligning the top of Mario's head with the bottom of the ceiling.}}
    2 KB (290 words) - 04:14, 8 July 2020
  • ...at only works with fire, but avoids the goomba bounce, which is reliant on Mario's speed.
    2 KB (315 words) - 02:08, 8 April 2023
  • ...s gives a second chance if something goes wrong, and reduces the time loss Mario is hit by Reznor in [[Forest Fortress]].
    2 KB (232 words) - 08:55, 9 May 2020
  • {{VisualCue|[[File:dickbutt.png]]|Do a tap spinjump when Mario's feet are above the middle of the dickbutt, then take off from the end of
    1,021 bytes (150 words) - 10:03, 9 May 2020
  • === Small Mario === === Fire Mario ===
    3 KB (394 words) - 20:55, 18 February 2022
  • ...|[[File:Ci4_cue.png|250px]]|It's essential to time the A button release as Mario is approaching the turn blocks.}}
    1 KB (152 words) - 04:35, 17 May 2020
  • ...ht speed before the fishing boo, it can be done just like in the video. If Mario gets 51 flight speed after the fishing boo appears, tap A to float for one ...bouncing on the boo line can also (more reliably) avoid damage. With small Mario, a delay isn't required for the first boo line.
    2 KB (396 words) - 08:50, 22 February 2022
  • ...il Mario's feet touch the ground. If you release the jump button too soon, Mario may reach the buzzy beetle at a different point in the cape framerule, and ...y 128 frames based on a global timer; about 24 frames give a football that Mario will need to jump under while another 24 frames will give an undodgeable fo
    2 KB (350 words) - 02:42, 24 March 2021

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