Difference between revisions of "No Cape, No Starworld - Learning the basics and more - by Schwartz RTA"
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− | + | __TOC__ | |
+ | |||
+ | =Introduction= | ||
+ | |||
+ | No Cape, No Starworld is the "No Cape" counterpart of No Starworld. The spirit of the category is really simple : we need to beat bowser without using cape and without going through Starworld. | ||
+ | |||
+ | You can find the category page [https://smwspeedruns.com/95_Exit,_No_Cape here]. | ||
+ | |||
+ | Here are the official rules of the category : | ||
+ | |||
+ | *Time begins the frame Mario appears in the opening cutscene. | ||
+ | *This is 2.2 seconds after selecting 1 player game. | ||
+ | *Time ends on the frame that Peach appears outside of Bowser's Clown Car. | ||
+ | |||
+ | *No Starworld | ||
+ | *No Arbitrary Code Execution | ||
+ | *No Cape | ||
+ | *No Orb/Cloud | ||
+ | *Penalties: If a cape is obtained, die as soon as possible without utilizing it. | ||
+ | |||
+ | For more info on the major glitches that are banned in this category, see : [https://smwspeedruns.com/Orb Orb] ; [https://smwspeedruns.com/Cloud Cloud] and [https://smwspeedruns.com/Unintended_Sprite_Spawning. Unintended Sprite Spawning]. | ||
+ | |||
+ | The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example). | ||
+ | |||
+ | The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks. | ||
+ | |||
+ | To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : [https://smwspeedruns.com/In_the_6#ACE_Guide ACE] |
Revision as of 13:41, 12 November 2023
Contents
Introduction
No Cape, No Starworld is the "No Cape" counterpart of No Starworld. The spirit of the category is really simple : we need to beat bowser without using cape and without going through Starworld.
You can find the category page here.
Here are the official rules of the category :
- Time begins the frame Mario appears in the opening cutscene.
- This is 2.2 seconds after selecting 1 player game.
- Time ends on the frame that Peach appears outside of Bowser's Clown Car.
- No Starworld
- No Arbitrary Code Execution
- No Cape
- No Orb/Cloud
- Penalties: If a cape is obtained, die as soon as possible without utilizing it.
For more info on the major glitches that are banned in this category, see : Orb ; Cloud and Unintended Sprite Spawning.
The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example).
The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks.
To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : ACE