Difference between revisions of "No Cape, No Starworld - Learning the basics and more - by Schwartz RTA"
Schwartz RTA (talk | contribs) (→World 3 : Buibui Land) |
Schwartz RTA (talk | contribs) (→Holding your controller) |
||
Line 35: | Line 35: | ||
=Holding your controller= | =Holding your controller= | ||
+ | This tutorial is oriented for beginners, so we have to talk about how to hold your controller in Super Mario World. | ||
=Individual World Analysis= | =Individual World Analysis= |
Revision as of 13:55, 12 November 2023
Introduction
No Cape, No Starworld is the "No Cape" counterpart of No Starworld. The spirit of the category is really simple : we need to beat bowser without using cape and without going through Starworld.
You can find the category page here.
Here are the official rules of the category :
- Time begins the frame Mario appears in the opening cutscene.
- This is 2.2 seconds after selecting 1 player game.
- Time ends on the frame that Peach appears outside of Bowser's Clown Car.
- No Starworld
- No Arbitrary Code Execution
- No Cape
- No Orb/Cloud
- Penalties: If a cape is obtained, die as soon as possible without utilizing it.
For more info on the major glitches that are banned in this category, see : Orb ; Cloud and Unintended Sprite Spawning.
The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example).
The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks.
To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : ACE
This tutorial is gonna be oriented for beginners but also will give several clues on how to improve and go toward the famous sub 35 run.
Route
This category has one main route. You can find it on this page here.
Technically, nothing prevents you from doing extra levels as long as you don't enter Starworld. Realistically, players have no interest in taking another route since all other options are extremely slow and not necessarily easier.
Holding your controller
This tutorial is oriented for beginners, so we have to talk about how to hold your controller in Super Mario World.
Individual World Analysis
In this section, we're going to analyze every part of the run.