In the 6
In the 6 is a category on the Extra Categories leaderboard, in where runners get stuck in the "6" in Bowser's Front Door. This run is most often performed with the Orb glitch in order to skip Iggy's Castle and Cutscene. Another method is to use ACE or Arbitrary Code Execution. A guide on In The 6 ACE is available under the Ace Guide section.
Contents
Route
- Yoshi's Island 2
- Yoshi's Island 1 (Orb route)
- Yoshi's Island 3
- Yoshi's Island 4
- Iggy's Castle
- Donut Plains 1 (Secret)
- Donut Secret 1 (Secret)
- Donut Secret House (Secret)
- Star World 1 (Secret)
- Star World 2 (Secret)
- Star World 3 (Secret)
- Star World 4 (Secret)
- Front Door
ACE Guide
ACE is Arbitrary Code Execution. The player writes specific bytes of data in the game by performing specific actions on specific frames or pixels in the game. The player then forces the game to read the arbitrarily written code, in where the game executes the arbitrarily written code.
Values
Here are the bytes that must be written to the game in order for the ACE to execute properly.
Byte Order
This is the order in which the bytes are written to SMW's memory addresses. 20 & E5 - Controller 2 Button Setup 19 - YI1 Mushroom Drop C7 - YI1 2nd Mushroom Drop 1A - 1UP Shell Sprite Despawn Velocity FC - Shell Spit A9 - Shell Spit D0 - Shell Spit 92 - Shell Spit EE - Shell Spit 4C - Shell Spit 87 - Shell Spit 80 - Shell Turnaround 18 - Shell Kick Upwards EF - Shell Spit
In the photo, 76 can be ignored, and 04 corresponds to Yoshi's Position (Should be somewhere around the F6 value range).
Byte Explanation
20 & E5 - This is the same byte that was used in the former 0 Exit strats.
Resources
Route Video
This video shows a real time route for In The 6 ACE:
Video: In the 6 ACE Route Source: MostlySMW |
The description has some very important information as well: One important thing: Make sure not to lick any berries once you're in YI2 (running into them is ok). If you lick a berry, it overrides the values you set when you were in YI1.
PasteBin
There is also an In The 6 ACE Pastebin by MostlySMW: Go to YI1, get a powerup in reserve and drop it so it sets $EF to 19, then get another powerup and drop it so it sets $EE to C7. Kill yourself and get back to YI2. Do everything normal, except make sure to kill the red shell after the message box and the 2 naked koopas. Do all the shells, up until the slot 7 one, where things get a little weird. You have to first kill the slot 9 koopa, do the turn around and the shell kick upwards, THEN spit it where it needs to be. You'll also have to use the fireball from that last koopa during the swap, since you killed the other red koopa. After you spit the shell, just continue and do the swap