95 Exit, No Cape - Road to 1:25 - by Schwartz RTA
Contents
Introduction
95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.
You can find the category page here.
Here are the official rules of the category :
- Time begins the frame Mario appears in the opening cutscene.
- This is 2.2 seconds after selecting 1 player game.
- Time ends on the frame that Peach appears outside of Bowser's Clown Car.
- Complete every goal possible without a cape (Donut Ghost House, normal exit is not possible)
- No Arbitrary Code Execution
- No Cape
- No Orb/Cloud
- Penalties: If a cape is obtained, die as soon as possible without utilizing it
- A post-run "file check" is strongly encouraged, but not required.
Let's break it down.
This category is 95 Exit because the intended way to do *Donut Ghost House (Normal) requires cape.
Luckily, this is the exit that leads to Top Secret Area which is a bonus area with powerups and yoshi. It doesn't lock any other exit.
I said "intended way" because there's other ways to get that exit using an Orb and a Cloud from the item box. But this is banned by the rules.
For more info on those glitches, see : Orb ; Cloud and Unintended Sprite Spawning.
The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example).
The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks.
To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : ACE