95 Exit, No Cape - Road to 1:25 - by Schwartz RTA

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Revision as of 18:25, 4 November 2022 by Schwartz RTA (talk | contribs)
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Contents

Introduction

95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.

You can find the category page here.

Here are the official rules of the category :

  • Time begins the frame Mario appears in the opening cutscene.
  • This is 2.2 seconds after selecting 1 player game.
  • Time ends on the frame that Peach appears outside of Bowser's Clown Car.
  • Complete every goal possible without a cape (Donut Ghost House, normal exit is not possible)
  • No Arbitrary Code Execution
  • No Cape
  • No Orb/Cloud
  • Penalties: If a cape is obtained, die as soon as possible without utilizing it
  • A post-run "file check" is strongly encouraged, but not required.

Let's break it down.

This category is 95 Exit because the intended way to do *Donut Ghost House (Normal) requires cape.

Luckily, this is the exit that leads to Top Secret Area which is a bonus area with powerups and yoshi. It doesn't lock any other exit.

I said "intended way" because there's other ways to get that exit using an Orb and a Cloud from the item box. But this is banned by the rules.

For more info on those glitches, see : Orb ; Cloud and Unintended Sprite Spawning.

The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example).

The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks.

To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : ACE