Difference between revisions of "95 Exit, No Cape - Road to 1:25 - by Schwartz RTA"

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We have access to different routes in this category. They are all explained here : [https://smwspeedruns.com/95_Exit,_No_Cape#Routes Routes].
 
We have access to different routes in this category. They are all explained here : [https://smwspeedruns.com/95_Exit,_No_Cape#Routes Routes].
  
This is a tutorial for advanced players, so the route to follow in this is the CMBK route. The CMBK route is the almost the same as the Early Special Route except that we're doing Star World 3 Normal Exit after Soda lake instead of doing it after [[Star World 2]] (Secret). The main reason is that you can obtain a backup powerupby getting the goal holding the silver p-switch. That is relevant if you gofor CMBK (See : [https://smwspeedruns.com/Cookie_Mountain#Boss_Kill_2 CMBK]).
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This is a tutorial for advanced players, so the route to follow in this is the CMBK route. The CMBK route is almost the same as the Early Special Route except that we're doing [[Star World 3]] (Normal) after [[Soda lake]] instead of doing it after [[Star World 2]] (Secret). The main reason is that you can obtain a backup powerup by getting the goal holding the silver p-switch. That is relevant if you gofor CMBK (See : [https://smwspeedruns.com/Cookie_Mountain#Boss_Kill_2 CMBK]).

Revision as of 18:28, 4 November 2022

Introduction

95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.

You can find the category page here.

Here are the official rules of the category :

  • Time begins the frame Mario appears in the opening cutscene.
  • This is 2.2 seconds after selecting 1 player game.
  • Time ends on the frame that Peach appears outside of Bowser's Clown Car.
  • Complete every goal possible without a cape (Donut Ghost House, normal exit is not possible)
  • No Arbitrary Code Execution
  • No Cape
  • No Orb/Cloud
  • Penalties: If a cape is obtained, die as soon as possible without utilizing it
  • A post-run "file check" is strongly encouraged, but not required.

Let's break it down.

This category is 95 Exit because the intended way to do Donut Ghost House (Normal) requires cape.

Luckily, this is the exit that leads to Top Secret Area which is a bonus area with powerups and yoshi. It doesn't lock any other exit.

I said "intended way" because there's other ways to get that exit using an Orb and a Cloud from the item box. But this is banned by the rules.

For more info on those glitches, see : Orb ; Cloud and Unintended Sprite Spawning.

The main reason for banning those glitches is arbitrary. Runners consider that the run is more interesting that way. Allowing the Orb glitch leads to a lot of backtracking and a lot of lame ways to kill a run (the game can crash for example).

The penalty rule is more of a race rule but it also helps that the run can be finished even if the player grabs a cape. It's actually pretty rare. The biggest threats are the roulette blocks.

To end this part, the no ACE rule is pretty common is main categories that are not credit warp. Here's a link just in case you're curious about it : ACE

Route

We have access to different routes in this category. They are all explained here : Routes.

This is a tutorial for advanced players, so the route to follow in this is the CMBK route. The CMBK route is almost the same as the Early Special Route except that we're doing Star World 3 (Normal) after Soda lake instead of doing it after Star World 2 (Secret). The main reason is that you can obtain a backup powerup by getting the goal holding the silver p-switch. That is relevant if you gofor CMBK (See : CMBK).