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  • ...sh Mario slightly forward by moving fast enough upwards. Primarily used in water levels where it can save a frame or so per corner. ...tra one will be counted. This allows baby Yoshi to be fed with as few as 3 enemies (compared to 5 normally). If the counter is already at 4 sprites, and then
    8 KB (1,377 words) - 18:23, 19 December 2019
  • |Mario's P-meter will not decrease while in water. |After mounting Yoshi, Mario can not be hit by enemies for a few frames. Only works with certain sprites, however. [http://smwc.me
    115 KB (20,927 words) - 22:38, 23 March 2017
  • ...pped (over 47), B is not used, and Mario doesn't collide with any walls or enemies which change speed, his speed can only change by a multiple of 4 units. Hen ...slowing down before landing to ensure getting p-speed in time to clear the enemies.
    53 KB (9,233 words) - 16:56, 26 October 2020
  • ...pped (over 47), B is not used, and Mario doesn't collide with any walls or enemies which change speed, his speed can only change by a multiple of 4 units. Hen ...slowing down before landing to ensure getting p-speed in time to clear the enemies.
    54 KB (9,239 words) - 23:48, 1 February 2023