User contributions
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)
- 13:27, 16 May 2022 (diff | hist) . . (0) . . m Level Data Format
- 13:25, 16 May 2022 (diff | hist) . . (0) . . m Level Data Format (Reordering GFX files)
- 13:21, 16 May 2022 (diff | hist) . . (+9) . . m Level Data Format (Grammar fix for ExAnimation.)
- 13:17, 16 May 2022 (diff | hist) . . (-4) . . m Level Data Format (Grammar fix)
- 04:20, 14 May 2022 (diff | hist) . . (+242) . . m Overworld Data Format (Correcting a note regarding level exits 3 and 4.) (current)
- 17:03, 11 May 2022 (diff | hist) . . (+272) . . m Overworld Data Format (Adding a note for the teleport locations and tile number of the overworld Koopa Kid sprites.)
- 13:05, 30 May 2021 (diff | hist) . . (+360) . . Level Data Format (Added info on direct Map16 objects)
- 20:19, 1 June 2020 (diff | hist) . . (-1) . . m Level Data Format
- 20:18, 1 June 2020 (diff | hist) . . (+329) . . m Level Data Format
- 16:55, 1 June 2020 (diff | hist) . . (+1) . . m Level Data Format
- 16:54, 1 June 2020 (diff | hist) . . (-1) . . m Level Data Format (Fixed object 28)
- 06:58, 9 May 2020 (diff | hist) . . (+8) . . m Level Data Format
- 06:57, 9 May 2020 (diff | hist) . . (+404) . . m Level Data Format (Small fix to the BG map16 banks.)
- 01:10, 31 December 2019 (diff | hist) . . (+5) . . m Overworld Data Format (Minor fixes)
- 15:53, 19 October 2019 (diff | hist) . . (+372) . . m Level Data Format (LM v3.10 tide position)
- 15:00, 19 October 2019 (diff | hist) . . (+182) . . m Level Data Format (LM v3.10 changes)
- 13:13, 14 August 2019 (diff | hist) . . (0) . . m Level Data Format (fixed bit mislabeling)
- 14:03, 14 July 2019 (diff | hist) . . (+67) . . m Level Data Format (Clarifying sprite data)
- 15:54, 2 January 2019 (diff | hist) . . (0) . . m Level Data Format (Mistake on preset bits for extended object 03)
- 15:04, 2 January 2019 (diff | hist) . . (+48) . . m Level Data Format (Minor correction to screen jump)
(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)