Difference between revisions of "95 Exit, No Cape - Road to 1:25 - by Schwartz RTA"

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(Created page with "95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape. You can f...")
 
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__TOC__
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=Introduction=
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95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.
 
95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.
 
   
 
   
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Here are the official rules of the category :
 
Here are the official rules of the category :
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*Time begins the frame Mario appears in the opening cutscene.
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*This is 2.2 seconds after selecting 1 player game.
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*Time ends on the frame that Peach appears outside of Bowser's Clown Car.
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*Complete every goal possible without a cape (Donut Ghost House, normal exit is not possible)
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*No Arbitrary Code Execution
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*No Cape
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*No Orb/Cloud
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*Penalties: If a cape is obtained, die as soon as possible without utilizing it
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*A post-run "file check" is strongly encouraged, but not required.

Revision as of 18:22, 4 November 2022

Contents

Introduction

95 Exit, No Cape is the "No Cape" counterpart of 96 Exit. The spirit of the category is really simple : we need to complete all exits available without using cape.

You can find the category page here.

Here are the official rules of the category :

  • Time begins the frame Mario appears in the opening cutscene.
  • This is 2.2 seconds after selecting 1 player game.
  • Time ends on the frame that Peach appears outside of Bowser's Clown Car.
  • Complete every goal possible without a cape (Donut Ghost House, normal exit is not possible)
  • No Arbitrary Code Execution
  • No Cape
  • No Orb/Cloud
  • Penalties: If a cape is obtained, die as soon as possible without utilizing it
  • A post-run "file check" is strongly encouraged, but not required.