Terminology

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A list of commonly used terms and abbreviations (Note: Terms with a # sign can be used with multiple numbers)

Hecked up
When you finally get a 1:22, but it's only by a half second
Fuzzed Up
When you are the best at Any%, have the perfect run going, then lose cape 3 times and get Game Over
NCNSW
Shorthand for No Cape/StarWorld
YI#
Yoshi's Island
DP#
Donut Plains
VD/Dome#
Vanilla Dome
BB#
Butter Bridge
FOI#
Forest of Illusion
CI/Choco#
Chocolate Island
VoB#
Valley of Bowser
SW#
Star World
IL
Individual Level: Getting a single exit as fast as possible, regardless of whether or not it can be used in any full-game run. Sometimes has restrictions (small only).
Dark Room
The room before the Bowser fight and after the doors where it is dark until you hit the light switch
Door#
Referring to the numbered Doors inside of Bowser's Castle
Bowser#
Different stages of fighting Bowser (1: first stage of fight where Bowser swoops back and forth; 2: second stage of fight where Bowser follows Mario while hovering; 3: last stage of fight where Bowser smashes on the ground and follows Mario
RNG
Random Number Generator. Used to refer to variable factors that are beyond a player's control.
Zip/"Smashola"
Glitch where Mario twirls blocks and moves through them very fast
Orb
Orb Glitch
Cloud
Cloud Glitch
Wings
Yoshi Wings, usually referring to a glitch allowing you to turn Yoshi blue and go up into the sky, ending the level.
Clip
Going through the wall/out of bounds.
TAS
Tool Assisted Speedrun, using a device to make a non-human only gameplay.
wwww
Japanese equivalent of lol
スーパーマリオワールド
Japanese for Super Mario World
Early Ellies
Stolen from Super Mario 64, Early Ellies (Elevators) is when you 1 cycle the vertical room in Castle 2
Wiggle
A quick left and right motion that you do mid-air to manipulate enemy spawns.

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