Difference between revisions of "In the 6"

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(Byte Order)
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=== Byte Order ===
 
=== Byte Order ===
 
This is the order in which the bytes are written to SMW's memory addresses.
 
This is the order in which the bytes are written to SMW's memory addresses.
20 & E5 - Controller 2 Button Setup
+
*20 & E5 - Controller 2 Button Setup
19 - YI1 Mushroom Drop
+
*19 - YI1 Mushroom Drop
C7 - YI1 2nd Mushroom Drop
+
*C7 - YI1 2nd Mushroom Drop
1A - 1UP Shell Sprite Despawn Velocity
+
*1A - 1UP Shell Sprite Despawn Velocity
FC - Shell Spit
+
*FC - Shell Spit
A9 - Shell Spit
+
*A9 - Shell Spit
D0 - Shell Spit
+
*D0 - Shell Spit
92 - Shell Spit
+
*92 - Shell Spit
EE - Shell Spit
+
*EE - Shell Spit
4C - Shell Spit
+
*4C - Shell Spit
87 - Shell Spit
+
*87 - Shell Spit
80 - Shell Turnaround
+
*80 - Shell Turnaround
18 - Shell Kick Upwards
+
*18 - Shell Kick Upwards
EF - Shell Spit
+
*EF - Shell Spit
  
 
In the photo, 76 can be ignored, and 04 corresponds to Yoshi's Position (Should be somewhere around the F6 value range).
 
In the photo, 76 can be ignored, and 04 corresponds to Yoshi's Position (Should be somewhere around the F6 value range).

Revision as of 05:54, 25 August 2018

In the 6 is a category on the Extra Categories leaderboard, in where runners get stuck in the "6" in Bowser's Front Door. This run is most often performed with the Orb glitch in order to skip Iggy's Castle and Cutscene. Another method is to use ACE or Arbitrary Code Execution. A guide on In The 6 ACE is available under the Ace Guide section.

Route

ACE Guide

ACE is Arbitrary Code Execution. The player writes specific bytes of data in the game by performing specific actions on specific frames or pixels in the game. The player then forces the game to read the arbitrarily written code, in where the game executes the arbitrarily written code.

Values

Here are the bytes that must be written to the game in order for the ACE to execute properly. IT6ACE.PNG

Byte Order

This is the order in which the bytes are written to SMW's memory addresses.

  • 20 & E5 - Controller 2 Button Setup
  • 19 - YI1 Mushroom Drop
  • C7 - YI1 2nd Mushroom Drop
  • 1A - 1UP Shell Sprite Despawn Velocity
  • FC - Shell Spit
  • A9 - Shell Spit
  • D0 - Shell Spit
  • 92 - Shell Spit
  • EE - Shell Spit
  • 4C - Shell Spit
  • 87 - Shell Spit
  • 80 - Shell Turnaround
  • 18 - Shell Kick Upwards
  • EF - Shell Spit

In the photo, 76 can be ignored, and 04 corresponds to Yoshi's Position (Should be somewhere around the F6 value range).

Byte Explanation

20 & E5 - This is the same byte that was used in the former 0 Exit strats.

Resources

Route Video

This video shows a real time route for In The 6 ACE:

Video: In the 6 ACE Route Source: MostlySMW

The description has some very important information as well: One important thing: Make sure not to lick any berries once you're in YI2 (running into them is ok). If you lick a berry, it overrides the values you set when you were in YI1.

PasteBin

There is also an In The 6 ACE Pastebin by MostlySMW: Go to YI1, get a powerup in reserve and drop it so it sets $EF to 19, then get another powerup and drop it so it sets $EE to C7. Kill yourself and get back to YI2. Do everything normal, except make sure to kill the red shell after the message box and the 2 naked koopas. Do all the shells, up until the slot 7 one, where things get a little weird. You have to first kill the slot 9 koopa, do the turn around and the shell kick upwards, THEN spit it where it needs to be. You'll also have to use the fireball from that last koopa during the swap, since you killed the other red koopa. After you spit the shell, just continue and do the swap